[DNT] Azmerian Wisp Swarm
Bieststance movement speed +% final [-35]
| Spectre | |
|---|---|
| Tags | beast, Unarmed_onhit_audio, very_fast_movement |
Leben
70%
Widerstand
Damage
84%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
1 ~ 1
Angriffszeit
1 Second
Damage Spread
±30%
Erfahrung
100%
Model Size
100%
Type
AzmerianSwarmPlayerSummoned
Metadata
AzmerianSwarmMinion
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,780
2,413
708
Damage
196
Zauberschaden
196
Genauigkeit
2,502
Angriffszeit
1
Erfahrung
28,634
Minion Life
4,851
Minion Damage
814
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmerianSwarmAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 137—255
Angriffsschaden: 75%
Angriffszeit: 1 Sek.
Verursacht 25% weniger Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [4]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/UniqueItemMonsters/AzmerianSwarmMinion/AzmerianSwarmMinion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "[DNT] Azmerian Wisp Swarm",
life = 0.7,
damage = 0.84,
damageSpread = 0.3,
attackTime = 1,
attackRange = 1,
accuracy = 1,
weaponType1 = "Unarmed",
weaponType2 = "Unarmed",
skillList = {
"AzmerianSwarmAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmerianSwarmAttack"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {4, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [-35]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












