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[DNT] Azmerian Wisp Swarm
CategoryBeasts野獸
stance movement speed +% final [-35]
Spectre
Tagsbeast, Unarmed_onhit_audio, very_fast_movement
生命
70%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
傷害
84%
命中
100%
暴擊 Chance
5%
Attack Distance
1 ~ 1
攻擊時間
1 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
AzmerianSwarmPlayerSummoned
Metadata
AzmerianSwarmMinion
IsSummoned
Y
等級
68
生命
5,780
傷害
196
法術傷害
196
命中
2,502
攻擊時間
1
經驗值
28,634
召喚物生命
4,851
召喚物傷害
814
召喚物護甲
2,413
AzmerianSwarmAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 137255
暴擊率: 5%
攻擊傷害: 75%
攻擊時間: 1 秒
造成 25% 更少攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [4]
iconbasicattack

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/UniqueItemMonsters/AzmerianSwarmMinion/AzmerianSwarmMinion"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "[DNT] Azmerian Wisp Swarm",
    life = 0.7,
    damage = 0.84,
    damageSpread = 0.3,
    attackTime = 1,
    attackRange = 1,
    accuracy = 1,
    weaponType1 = "Unarmed",
    weaponType2 = "Unarmed",
    skillList = {
        "AzmerianSwarmAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmerianSwarmAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {4, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
stance movement speed +% final [-35]
FamilyStance
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • stance movement speed +% final -35 -35 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Edit

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