IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
[DNT] Azmerian Wisp Swarm
CategoryBeastsFera
stance movement speed +% final [-35]
Spectre
Tagsbeast, Unarmed_onhit_audio, very_fast_movement
Vida
70%
Resistência
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
84%
Precisão
100%
Attack Distance
1 ~ 1
Tempo de Ataque
1 Second
Damage Spread
±30%
Experiência
100%
Model Size
100%
Type
AzmerianSwarmPlayerSummoned
Metadata
AzmerianSwarmMinion
IsSummoned
Y
Nível
68
Vida
5,780
Damage
196
Dano Mágico
196
Precisão
2,502
Tempo de Ataque
1
Experiência
28,634
Minion Life
4,851
Minion Damage
814
Minion Armour
2,413
AzmerianSwarmAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 137255
Chance de Golpe Crítico: 5%
Dano de Ataque: 75%
Tempo de Ataque: 1 s
Causa -25% de dano de ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [4]
iconbasicattack

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/UniqueItemMonsters/AzmerianSwarmMinion/AzmerianSwarmMinion"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "[DNT] Azmerian Wisp Swarm",
    life = 0.7,
    damage = 0.84,
    damageSpread = 0.3,
    attackTime = 1,
    attackRange = 1,
    accuracy = 1,
    weaponType1 = "Unarmed",
    weaponType2 = "Unarmed",
    skillList = {
        "AzmerianSwarmAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmerianSwarmAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {4, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
stance movement speed +% final [-35]
FamilyStance
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • stance movement speed +% final -35 -35 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Edit

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