[DNT] Azmerian Wisp Swarm
Зверьstance movement speed +% final [-35]
| Spectre | |
|---|---|
| Tags | beast, Unarmed_onhit_audio, very_fast_movement |
Здоровье
70%
Сопротивление
Damage
84%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
1 ~ 1
Время атаки
1 Second
Damage Spread
±30%
Опыт
100%
Model Size
100%
Type
AzmerianSwarmPlayerSummoned
Metadata
AzmerianSwarmMinion
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
5,780
2,413
708
Damage
196
Урон от чар
196
Меткость
2,502
Время атаки
1
Опыт
28,634
Minion Life
4,851
Minion Damage
814
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmerianSwarmAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 137—255
Шанс крит. попадания: 5%
Урон от атаки: 75%
Время атаки: 1 сек.
Наносит на 25% меньше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [4]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/UniqueItemMonsters/AzmerianSwarmMinion/AzmerianSwarmMinion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "[DNT] Azmerian Wisp Swarm",
life = 0.7,
damage = 0.84,
damageSpread = 0.3,
attackTime = 1,
attackRange = 1,
accuracy = 1,
weaponType1 = "Unarmed",
weaponType2 = "Unarmed",
skillList = {
"AzmerianSwarmAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmerianSwarmAttack"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {4, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [-35]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












