Demon Imp
ปีศาจ
SpectreY
Tagsbeyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
Packs
  • Demon Imp, Demon Beast
  • Demon Imp, Demon Ghast
  • Demon Harpy, Demon Herder, Demon Imp, Demon Beast
  • Demon Harpy, Demon Herder, Demon Imp, Demon Ghast
  • พลังชีวิต
    115%
    Energy Shield From Life
    10%
    การหลบหลีก
    +30%
    ค่าต้านทาน
    30 0 0 0
    Damage
    115%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    5%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    5 ~ 12
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    115%
    Model Size
    100%
    Type
    HellscapeDemonFodder1
    Metadata
    HellscapeDemonFodder1_
    เลเวล
    68
    พลังชีวิต
    8,028
    Damage
    268
    ความเสียหายเวท
    268
    ความแม่นยำ
    2,464
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    32,929
    Minion Life
    7,173
    Minion Energy Shield
    797
    Minion Damage
    1,114
    Minion Armour
    2,413
    MPSHellscapeDemonFodderProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1.25 {วิ}
    สร้างความเสียหาย ไฟ 172.2 ถึง 258.3
    สร้างสถานะ ไวไฟ ที่มีจำนวนค่า เพิ่มขึ้น อีก 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [206]
    projectile uses contact position [1]
    spell maximum action distance +% [-38]
    use scaled contact offset [1]
    HellscapeDemonFodderFaceLaser
    Spell, Damage, Triggerable
    {เวลาร่าย}: 2 {วิ}
    คูลดาวน์: 6 {วิ}
    เพิ่มจำนวนค่าของสถานะ ไวไฟ 200%
    สร้างความเสียหาย ไฟ 59.31 ถึง 88.96
    การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = 
    	"
    		this.temp_vector = [-20,0];
    		SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
    		this.temp_vector = null;
    	"
    }	
    	Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2633
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1_"] = {
        name = "Demon Imp",
        life = 1.15,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapeDemonFodderProj",
            "HellscapeDemonFodderFaceLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeDemonFodderProj"] = {
        name = "MPSHellscapeDemonFodderProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_ignite_chance_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 206, -38, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonFodderFaceLaser"] = {
        name = "HellscapeDemonFodderFaceLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "ignite_chance_+%",
            "is_area_damage",
            "cannot_stun",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Demon Imp
    ปีศาจ
    SpectreN
    Tagsbeyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
    Packs
  • Demon Imp, Demon Beast
  • Demon Imp, Demon Ghast
  • Demon Harpy, Demon Herder, Demon Imp, Demon Beast
  • Demon Harpy, Demon Herder, Demon Imp, Demon Ghast
  • พลังชีวิต
    115%
    Energy Shield From Life
    10%
    การหลบหลีก
    +30%
    ค่าต้านทาน
    30 0 0 0
    Damage
    115%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    5%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    5 ~ 12
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    115%
    Model Size
    100%
    Type
    HellscapeDemonFodder1
    Metadata
    HellscapeDemonFodderStrongbox1
    เลเวล
    68
    พลังชีวิต
    8,028
    Damage
    268
    ความเสียหายเวท
    268
    ความแม่นยำ
    2,464
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    32,929
    Minion Life
    7,173
    Minion Energy Shield
    797
    Minion Damage
    1,114
    Minion Armour
    2,413
    MPSHellscapeDemonFodderProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1.25 {วิ}
    สร้างความเสียหาย ไฟ 172.2 ถึง 258.3
    สร้างสถานะ ไวไฟ ที่มีจำนวนค่า เพิ่มขึ้น อีก 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [206]
    projectile uses contact position [1]
    spell maximum action distance +% [-38]
    use scaled contact offset [1]
    HellscapeDemonFodderFaceLaser
    Spell, Damage, Triggerable
    {เวลาร่าย}: 2 {วิ}
    คูลดาวน์: 6 {วิ}
    เพิ่มจำนวนค่าของสถานะ ไวไฟ 200%
    สร้างความเสียหาย ไฟ 59.31 ถึง 88.96
    การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = 
    	"
    		this.temp_vector = [-20,0];
    		SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
    		this.temp_vector = null;
    	"
    }	
    	Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2633
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodderStrongbox1"] = {
        name = "Demon Imp",
        life = 1.15,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapeDemonFodderProj",
            "HellscapeDemonFodderFaceLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeDemonFodderProj"] = {
        name = "MPSHellscapeDemonFodderProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_ignite_chance_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 206, -38, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonFodderFaceLaser"] = {
        name = "HellscapeDemonFodderFaceLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "ignite_chance_+%",
            "is_area_damage",
            "cannot_stun",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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