악마 임프
악마
Demon Imp
SpectreY
Tagsbeyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
Packs
  • 악마 임프, 악마 야수
  • 악마 임프, 악마 망령
  • 악마 하피, 악마 몰이꾼, 악마 임프, 악마 야수
  • 악마 하피, 악마 몰이꾼, 악마 임프, 악마 망령
  • 생명력
    115%
    Energy Shield From Life
    10%
    회피
    +30%
    저항
    30 0 0 0
    Damage
    115%
    정확도
    100%
    Attack Distance
    5 ~ 12
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    115%
    Model Size
    100%
    Type
    HellscapeDemonFodder1
    Metadata
    HellscapeDemonFodder1_
    레벨
    68
    생명력
    8,028
    Damage
    268
    주문 피해
    268
    정확도
    2,464
    공격 속도
    1.5
    경험치
    32,929
    Minion Life
    7,173
    Minion Energy Shield
    797
    Minion Damage
    1,114
    Minion Armour
    2,413
    MPSHellscapeDemonFodderProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 6%
    시전 속도: 1.25 초
    172.2~258.3 화염 피해
    유발하는 인화성 강도 100% 증폭
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [206]
    projectile uses contact position [1]
    spell maximum action distance +% [-38]
    use scaled contact offset [1]
    HellscapeDemonFodderFaceLaser
    Spell, Damage, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 6 초
    인화성 강도 200% 증가
    59.31~88.96 화염 피해
    플레이어가 명중 시 적을 기절시킬 수 없음
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = 
    	"
    		this.temp_vector = [-20,0];
    		SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
    		this.temp_vector = null;
    	"
    }	
    	Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2633
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1_"] = {
        name = "Demon Imp",
        life = 1.15,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapeDemonFodderProj",
            "HellscapeDemonFodderFaceLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeDemonFodderProj"] = {
        name = "MPSHellscapeDemonFodderProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_ignite_chance_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 206, -38, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonFodderFaceLaser"] = {
        name = "HellscapeDemonFodderFaceLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "ignite_chance_+%",
            "is_area_damage",
            "cannot_stun",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    악마 임프
    악마
    Demon Imp
    SpectreN
    Tagsbeyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
    Packs
  • 악마 임프, 악마 야수
  • 악마 임프, 악마 망령
  • 악마 하피, 악마 몰이꾼, 악마 임프, 악마 야수
  • 악마 하피, 악마 몰이꾼, 악마 임프, 악마 망령
  • 생명력
    115%
    Energy Shield From Life
    10%
    회피
    +30%
    저항
    30 0 0 0
    Damage
    115%
    정확도
    100%
    Attack Distance
    5 ~ 12
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    115%
    Model Size
    100%
    Type
    HellscapeDemonFodder1
    Metadata
    HellscapeDemonFodderStrongbox1
    레벨
    68
    생명력
    8,028
    Damage
    268
    주문 피해
    268
    정확도
    2,464
    공격 속도
    1.5
    경험치
    32,929
    Minion Life
    7,173
    Minion Energy Shield
    797
    Minion Damage
    1,114
    Minion Armour
    2,413
    MPSHellscapeDemonFodderProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 6%
    시전 속도: 1.25 초
    172.2~258.3 화염 피해
    유발하는 인화성 강도 100% 증폭
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [206]
    projectile uses contact position [1]
    spell maximum action distance +% [-38]
    use scaled contact offset [1]
    HellscapeDemonFodderFaceLaser
    Spell, Damage, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 6 초
    인화성 강도 200% 증가
    59.31~88.96 화염 피해
    플레이어가 명중 시 적을 기절시킬 수 없음
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = 
    	"
    		this.temp_vector = [-20,0];
    		SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
    		this.temp_vector = null;
    	"
    }	
    	Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2633
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodderStrongbox1"] = {
        name = "Demon Imp",
        life = 1.15,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapeDemonFodderProj",
            "HellscapeDemonFodderFaceLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeDemonFodderProj"] = {
        name = "MPSHellscapeDemonFodderProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_ignite_chance_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 206, -38, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonFodderFaceLaser"] = {
        name = "HellscapeDemonFodderFaceLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "ignite_chance_+%",
            "is_area_damage",
            "cannot_stun",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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