Demon Harpy
ปีศาจ
SpectreY
Tagsbeyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Packs
  • Demon Harpy, Demon Herder, Demon Imp, Demon Beast
  • Demon Harpy, Demon Herder, Demon Imp, Demon Ghast
  • พลังชีวิต
    200%
    การหลบหลีก
    +33%
    ค่าต้านทาน
    75 0 0 0
    Damage
    160%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    5%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    5 ~ 11
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    110%
    Type
    HellscapeDemonElite1
    Metadata
    HellscapeDemonElite1_
    เลเวล
    68
    พลังชีวิต
    15,514
    Damage
    373
    ความเสียหายเวท
    373
    ความแม่นยำ
    2,464
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    57,268
    Minion Life
    13,860
    Minion Damage
    1,550
    Minion Armour
    2,413
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 298–448
    {เวลาโจมตี}: 1.5 {วิ}
    แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTHellscapeDemonElite1
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 298–448
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 10.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASHellscapeDemonElite1Screech
    คูลดาวน์: 9 {วิ}
    spell maximum action distance +% [-60]
    GAHellscapeDemonElite1DashSlash
    Triggerable, Attack
    Base Damage: 298–448
    ความเสียหายโจมตี: 200%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
    แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSHellscapeDemonElite1Screech
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 6.666 {วิ}
    สร้างความเสียหาย กายภาพ 127 ถึง 190.5
    แปลงความเสียหาย กายภาพ 66% เป็น ไฟ
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [4000]
    is area damage [1]
    spell maximum action distance +% [-65]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2933
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Render
    {
    	selection_size_override = "115,  115,  225"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite1_"] = {
        name = "Demon Harpy",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "GAHellscapeDemonElite1DashSlash",
            "GSHellscapeDemonElite1Screech",
            "EASHellscapeDemonElite1Screech",
            "DTTHellscapeDemonElite1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeDemonElite1DashSlash"] = {
        name = "GAHellscapeDemonElite1DashSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonElite1Screech"] = {
        name = "GSHellscapeDemonElite1Screech",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 66, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHellscapeDemonElite1Screech"] = {
        name = "EASHellscapeDemonElite1Screech",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeDemonElite1"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Demon Harpy
    ปีศาจ
    SpectreN
    Tagsbeyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
    Packs
  • Demon Harpy, Demon Herder, Demon Imp, Demon Beast
  • Demon Harpy, Demon Herder, Demon Imp, Demon Ghast
  • พลังชีวิต
    200%
    การหลบหลีก
    +33%
    ค่าต้านทาน
    75 0 0 0
    Damage
    160%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    5%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    5 ~ 11
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    110%
    Type
    HellscapeDemonElite1
    Metadata
    HellscapeDemonEliteStrongbox1
    เลเวล
    68
    พลังชีวิต
    15,514
    Damage
    373
    ความเสียหายเวท
    373
    ความแม่นยำ
    2,464
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    57,268
    Minion Life
    13,860
    Minion Damage
    1,550
    Minion Armour
    2,413
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 298–448
    {เวลาโจมตี}: 1.5 {วิ}
    แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTHellscapeDemonElite1
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 298–448
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 10.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASHellscapeDemonElite1Screech
    คูลดาวน์: 9 {วิ}
    spell maximum action distance +% [-60]
    GAHellscapeDemonElite1DashSlash
    Triggerable, Attack
    Base Damage: 298–448
    ความเสียหายโจมตี: 200%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
    แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSHellscapeDemonElite1Screech
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 6.666 {วิ}
    สร้างความเสียหาย กายภาพ 127 ถึง 190.5
    แปลงความเสียหาย กายภาพ 66% เป็น ไฟ
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [4000]
    is area damage [1]
    spell maximum action distance +% [-65]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2933
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Render
    {
    	selection_size_override = "115,  115,  225"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonEliteStrongbox1"] = {
        name = "Demon Harpy",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "GAHellscapeDemonElite1DashSlash",
            "GSHellscapeDemonElite1Screech",
            "EASHellscapeDemonElite1Screech",
            "DTTHellscapeDemonElite1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeDemonElite1DashSlash"] = {
        name = "GAHellscapeDemonElite1DashSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonElite1Screech"] = {
        name = "GSHellscapeDemonElite1Screech",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 66, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHellscapeDemonElite1Screech"] = {
        name = "EASHellscapeDemonElite1Screech",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeDemonElite1"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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