Diabrete
Demon Imp
SpectreY
Tagsbeyond_demon, demon, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio
Packs
  • Diabrete, Besta Demoníaca
  • Diabrete, Demônio Fantasma
  • Harpia Demoníaca, Diabrete, Besta Demoníaca
  • Vida
    110%
    Evasão
    +20%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    110%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    100%
    Type
    HellscapeDemonFodder1
    Metadata
    HellscapeDemonFodder1
    Nível
    68
    Vida
    8,533
    Armadura
    3,451
    Evasão
    572
    Energy Shield
    0
    Damage
    256
    Dano Mágico
    256
    Precisão
    1,090
    Attack Time
    1.5
    Experiência
    31,497
    MPSHellscapeDemonFodderProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.25 seg
    Causa 19.88 a 29.81 de Dano de Fogo
    base is projectile [1]
    monster projectile variation [206]
    projectile uses contact position [1]
    spell maximum action distance +% [-28]
    use scaled contact offset [1]
    HellscapeDemonFodderFaceLaser
    Spell, Damage, Triggerable
    Tempo de Conjuração: 2 seg
    Recarga: 8 seg
    Causa 6.957 a 10.44 de Dano de Fogo
    Seus Acertos não podem Atordoar Inimigos
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-65]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = 
    	"
    		this.temp_vector = [-20,0];
    		SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
    		this.temp_vector = null;
    	"
    }	
    	Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2633
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1"] = {
        name = "Demon Imp",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapeDemonFodderProj",
            "HellscapeDemonFodderFaceLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeDemonFodderProj"] = {
        name = "MPSHellscapeDemonFodderProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 206, -28, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonFodderFaceLaser"] = {
        name = "HellscapeDemonFodderFaceLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }