惡魔小鬼
Demon Imp
Spectre | Y |
---|---|
Tags | beyond_demon, demon, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio |
Packs |
生命
110%
閃避值
+20%
Ailment Threshold
%
抗性
30
0
0
0
傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
5 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
110%
Model Size
100%
Type
HellscapeDemonFodder1
Metadata
HellscapeDemonFodder1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,533
護甲
3,451
閃避值
477
能量護盾
0
傷害
256
法術傷害
256
命中
0
Attack Time
1.5
經驗值
31,497
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSHellscapeDemonFodderProj
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.25 秒
造成 19.88 至 29.81 火焰傷害
base is projectile [1]
monster projectile variation [206]
projectile uses contact position [1]
spell maximum action distance +% [-28]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [206]
projectile uses contact position [1]
spell maximum action distance +% [-28]
use scaled contact offset [1]
HellscapeDemonFodderFaceLaser
法術, 傷害, 可觸發
施放時間: 2 秒
冷卻時間: 8 秒
造成 6.957 至 10.44 火焰傷害
你的擊中不能暈眩敵人
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-65]
你的擊中不能暈眩敵人
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-65]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" Actor { on_start_SingleGroundLaser = " this.temp_vector = [-20,0]; SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location )))); this.temp_vector = null; " } Stats { set_base_heavy_stun_duration_ms = 2633 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1"] = { name = "Demon Imp", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MPSHellscapeDemonFodderProj", "HellscapeDemonFodderFaceLaser", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSHellscapeDemonFodderProj"] = { name = "MPSHellscapeDemonFodderProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 206, -28, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonFodderFaceLaser"] = { name = "HellscapeDemonFodderFaceLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "is_area_damage", "cannot_stun", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }