惡魔小鬼
惡魔
Demon Imp
| Spectre | Y |
|---|---|
| Tags | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
| Packs |
生命
115%
Energy Shield From Life
10%
閃避
+30%
抗性
傷害
115%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 12
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
115%
Model Size
100%
Type
HellscapeDemonFodder1
Metadata
HellscapeDemonFodder1_
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,921
2,413
920
892
傷害
268
法術傷害
268
命中
2,502
攻擊時間
1.5
經驗值
32,929
召喚物生命
7,970
Minion Energy Shield
797
召喚物傷害
1,114
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSHellscapeDemonFodderProj
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 6%
施放時間: 1.25 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [206]
projectile uses contact position [1]
spell maximum action distance +% [-38]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Actor
{
on_start_SingleGroundLaser =
"
this.temp_vector = [-20,0];
SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
this.temp_vector = null;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2633
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1_"] = {
name = "Demon Imp",
life = 1.15,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MPSHellscapeDemonFodderProj",
"HellscapeDemonFodderFaceLaser",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSHellscapeDemonFodderProj"] = {
name = "MPSHellscapeDemonFodderProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"active_skill_ignite_chance_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 206, -38, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonFodderFaceLaser"] = {
name = "HellscapeDemonFodderFaceLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"ignite_chance_+%",
"is_area_damage",
"cannot_stun",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
惡魔小鬼
惡魔
Demon Imp
| Spectre | N |
|---|---|
| Tags | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
| Packs |
生命
115%
Energy Shield From Life
10%
閃避
+30%
抗性
傷害
115%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 12
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
115%
Model Size
100%
Type
HellscapeDemonFodder1
Metadata
HellscapeDemonFodderStrongbox1
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,921
2,413
920
892
傷害
268
法術傷害
268
命中
2,502
攻擊時間
1.5
經驗值
32,929
召喚物生命
7,970
Minion Energy Shield
797
召喚物傷害
1,114
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSHellscapeDemonFodderProj
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 6%
施放時間: 1.25 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [206]
projectile uses contact position [1]
spell maximum action distance +% [-38]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Actor
{
on_start_SingleGroundLaser =
"
this.temp_vector = [-20,0];
SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
this.temp_vector = null;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2633
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodderStrongbox1"] = {
name = "Demon Imp",
life = 1.15,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MPSHellscapeDemonFodderProj",
"HellscapeDemonFodderFaceLaser",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSHellscapeDemonFodderProj"] = {
name = "MPSHellscapeDemonFodderProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"active_skill_ignite_chance_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 206, -38, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonFodderFaceLaser"] = {
name = "HellscapeDemonFodderFaceLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"ignite_chance_+%",
"is_area_damage",
"cannot_stun",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.