デーモン・インプ
Demon Imp
Spectre | Y |
---|---|
Tags | beyond_demon, demon, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio |
Packs |
ライフ
110%
回避
+20%
Ailment Threshold
%
耐性
30
0
0
0
Damage
110%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
経験値
110%
Model Size
100%
Type
HellscapeDemonFodder1
Metadata
HellscapeDemonFodder1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
8,533
防具
3,451
回避
477
エナジーシールド
0
Damage
256
スペルダメージ
256
命中
0
Attack Time
1.5
経験値
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSHellscapeDemonFodderProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカル率: 5%
キャストタイム: 1.25 秒
19.88から29.81の火ダメージを与える
base is projectile [1]
monster projectile variation [206]
projectile uses contact position [1]
spell maximum action distance +% [-28]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [206]
projectile uses contact position [1]
spell maximum action distance +% [-28]
use scaled contact offset [1]
HellscapeDemonFodderFaceLaser
Spell, Damage, Triggerable
キャストタイム: 2 秒
クールダウン時間: 8 秒
6.957から10.44の火ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-65]
プレイヤーによるヒットは敵をスタンさせることができない
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-65]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" Actor { on_start_SingleGroundLaser = " this.temp_vector = [-20,0]; SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location )))); this.temp_vector = null; " } Stats { set_base_heavy_stun_duration_ms = 2633 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1"] = { name = "Demon Imp", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MPSHellscapeDemonFodderProj", "HellscapeDemonFodderFaceLaser", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSHellscapeDemonFodderProj"] = { name = "MPSHellscapeDemonFodderProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 206, -28, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonFodderFaceLaser"] = { name = "HellscapeDemonFodderFaceLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "is_area_damage", "cannot_stun", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }