Diablillo demonio
Demon Imp
SpectreY
Tagsbeyond_demon, demon, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio
Packs
  • Diablillo demonio, Bestia demonio
  • Diablillo demonio, Espanto demonio
  • Arpía demonio, Diablillo demonio, Bestia demonio
  • Vida
    110%
    Evasión
    +20%
    Resistencia
    30 0 0 0
    Damage
    110%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    5 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    HellscapeDemonFodder1
    Metadata
    HellscapeDemonFodder1
    Nivel
    68
    Vida
    8,533
    Armadura
    3,451
    Evasión
    572
    Damage
    256
    Daño de hechizos
    256
    Precisión
    2,180
    Attack Time
    1.5
    Experiencia
    31,497
    Minion Life
    12,408
    Minion Damage
    2,086
    Minion Armour
    3,451
    MPSHellscapeDemonFodderProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1.25 seg
    Inflige de 3688 a 5533 de daño de fuego
    base is projectile [1]
    monster projectile variation [206]
    projectile uses contact position [1]
    spell maximum action distance +% [-28]
    use scaled contact offset [1]
    HellscapeDemonFodderFaceLaser
    Spell, Damage, Triggerable
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 8 seg
    Inflige de 1291 a 1936 de daño de fuego
    Tus impactos no pueden aturdir a los enemigos
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-65]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = 
    	"
    		this.temp_vector = [-20,0];
    		SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
    		this.temp_vector = null;
    	"
    }	
    	Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2633
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1"] = {
        name = "Demon Imp",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapeDemonFodderProj",
            "HellscapeDemonFodderFaceLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeDemonFodderProj"] = {
        name = "MPSHellscapeDemonFodderProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 206, -28, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonFodderFaceLaser"] = {
        name = "HellscapeDemonFodderFaceLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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