Diretusk Boar



Spectre | Y |
---|---|
Area | แดนแมลงรังควาน, ป่าชุ่มน้ำไคมีรัล, Steppe, ที่หลบภัยซิกกุรัต |
Tags | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Packs |
พลังชีวิต
170%
+30%
ค่าต้านทาน




Damage
170%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
7 ~ 13
1.065 Second
Damage Spread
±20%
ค่าประสบการณ์
170%
Model Size
100%
Type
GoreCharger
Metadata
GoreCharger
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
11,072
2,630
Damage
361
ความเสียหายเวท
361
ความแม่นยำ
2,214
1.065
ค่าประสบการณ์
36,562
Minion Life
10,679
Minion Damage
1,409
Minion Armour
3,844
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 289–433
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GoreChargerCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน
Base Damage: 289–433
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 143%
คูลดาวน์: 4.5 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 43%
เพิ่มความเร็วในการเคลื่อนที่ 92%
action attack or cast time uses animation length [1]
ignores proximity shield [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao" } GlobalAudioParamEvents { player_in_range_param = "BeastmasterInRange" life_percent_param = "BeastmasterLifePercentage" range = 130 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GoreCharger/GoreCharger"] = { name = "Diretusk Boar", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.065, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GoreChargerCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoreChargerCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {92, baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Spectre | Y |
---|---|
Tags | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
พลังชีวิต
170%
+30%
ค่าต้านทาน




Damage
170%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
7 ~ 13
1.065 Second
Damage Spread
±20%
ค่าประสบการณ์
170%
Model Size
100%
Type
GoreCharger
Metadata
GoreChargerSummoned_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
13,187
3,137
Damage
396
ความเสียหายเวท
396
ความแม่นยำ
2,464
1.065
ค่าประสบการณ์
48,678
Minion Life
11,781
Minion Damage
1,647
Minion Armour
4,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 317–476
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GoreChargerCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน
Base Damage: 317–476
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 143%
คูลดาวน์: 4.5 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 43%
เพิ่มความเร็วในการเคลื่อนที่ 92%
action attack or cast time uses animation length [1]
ignores proximity shield [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao" } GlobalAudioParamEvents { player_in_range_param = "BeastmasterInRange" life_percent_param = "BeastmasterLifePercentage" range = 130 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GoreCharger/GoreChargerSummoned_"] = { name = "Diretusk Boar", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.065, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GoreChargerCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoreChargerCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {92, baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.