Diretusk Boar



Attacks have 25% chance to cause Bleeding
Spectre | Y |
---|---|
Area | Infested Barrens, Chimeral Wetlands, The Ziggurat Refuge, Infested Barrens, Chimeral Wetlands |
Tags | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Packs |
Life
170%
Armour
+30%
Resistance




Damage
170%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
7 ~ 13
Attack Time
1.065 Second
Damage Spread
±20%
Experience
170%
Model Size
100%
Type
GoreCharger
Metadata
GoreCharger
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
11,072
Armour
2,630
Evasion Rating
440
Damage
361
Spell Damage
361
Accuracy
1,974
Attack Time
1.065
Experience
36,562
Minion Life
10,679
Minion Damage
1,409
Minion Armour
3,844
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 289–433
Critical Hit Chance: 5%
Attack Time: 1.065 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GoreChargerCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 289–433
Critical Hit Chance: 5%
Attack Damage: 143%
Attack Time: 1.065 sec
Cooldown Time: 4.5 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
Deals 43% more Attack Damage
92% increased Movement Speed
action attack or cast time uses animation length [1]
ignores proximity shield [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao" } GlobalAudioParamEvents { player_in_range_param = "BeastmasterInRange" life_percent_param = "BeastmasterLifePercentage" range = 130 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GoreCharger/GoreCharger"] = { name = "Diretusk Boar", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.065, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GoreChargerCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoreChargerCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {92, baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Attacks have 25% chance to cause Bleeding
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.