Düsterhauer Eber
Gebiet: Verseuchtes Brachland, Feuchtlande der Chimären, Die Zikkurat-Zuflucht, Feuchtlande der Chimerale
Angriffe haben 25% Chance, Bluten zu verursachen
Diretusk Boar
Spectre | Y |
---|---|
Area | Verseuchtes Brachland, Feuchtlande der Chimären, Die Zikkurat-Zuflucht, Verseuchtes Brachland, Feuchtlande der Chimerale |
Tags | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Packs |
Leben
170%
Rüstung
+30%
Ailment Threshold
%
Widerstand
0
30
0
0
Damage
170%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
7 ~ 13
Attack Time
1.065 Second
Damage Spread
±20%
Erfahrung
170%
Model Size
100%
Type
GoreCharger
Metadata
GoreCharger
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
70
Leben
14,817
Rüstung
3,877
Ausweichen
502
Energieschild
0
Damage
421
Zauberschaden
421
Genauigkeit
0
Attack Time
1.065
Erfahrung
58,886
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 337–506
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.065 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoreChargerCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Frontalansturm
Base Damage: 337–506
[Critical|Kritische Trefferchance]: 5%
Angriffsschaden: 143%
Attack Time: 1.065 Sek.
Abklingzeit: 4.5 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
Verursacht 43% mehr Angriffsschaden
92% erhöhte Bewegungsgeschwindigkeit
action attack or cast time uses animation length [1]
ignores proximity shield [1]
92% erhöhte Bewegungsgeschwindigkeit
action attack or cast time uses animation length [1]
ignores proximity shield [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao" } GlobalAudioParamEvents { player_in_range_param = "BeastmasterInRange" life_percent_param = "BeastmasterLifePercentage" range = 130 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GoreCharger/GoreCharger"] = { name = "Diretusk Boar", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.065, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GoreChargerCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoreChargerCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {92, baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Angriffe haben 25% Chance, Bluten zu verursachen
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
Düsterhauer Eber
Angriffe haben 25% Chance, Bluten zu verursachen
Diretusk Boar
Spectre | Y |
---|---|
Tags | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Leben
170%
Rüstung
+30%
Ailment Threshold
%
Widerstand
0
30
0
0
Damage
170%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
7 ~ 13
Attack Time
1.065 Second
Damage Spread
±20%
Erfahrung
170%
Model Size
100%
Type
GoreCharger
Metadata
GoreChargerSummoned_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
13,187
Rüstung
3,451
Ausweichen
477
Energieschild
0
Damage
396
Zauberschaden
396
Genauigkeit
0
Attack Time
1.065
Erfahrung
48,678
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 317–476
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.065 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoreChargerCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Frontalansturm
Base Damage: 317–476
[Critical|Kritische Trefferchance]: 5%
Angriffsschaden: 143%
Attack Time: 1.065 Sek.
Abklingzeit: 4.5 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
Verursacht 43% mehr Angriffsschaden
92% erhöhte Bewegungsgeschwindigkeit
action attack or cast time uses animation length [1]
ignores proximity shield [1]
92% erhöhte Bewegungsgeschwindigkeit
action attack or cast time uses animation length [1]
ignores proximity shield [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao" } GlobalAudioParamEvents { player_in_range_param = "BeastmasterInRange" life_percent_param = "BeastmasterLifePercentage" range = 130 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GoreCharger/GoreChargerSummoned_"] = { name = "Diretusk Boar", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.065, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GoreChargerCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoreChargerCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {92, baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Angriffe haben 25% Chance, Bluten zu verursachen
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |