Düsterhauer Eber
Beast
Angriffe haben 25% Chance, Bluten zu verursachen
Diretusk Boar
SpectreY
AreaVerseuchtes Brachland, Feuchtlande der Chimären, Die Zikkurat-Zuflucht, Verseuchtes Brachland, Feuchtlande der Chimären
Tagsbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Packs
  • Feuchtlande der Chimären, Verseuchtes Brachland, Feuchtlande der Chimären, Verseuchtes Brachland: Düsterhauer Eber
  • Die Zikkurat-Zuflucht: Düsterhauer Eber
  • Düsterhauer Eber
  • Leben
    170%
    Rüstung
    +30%
    Widerstand
    0 30 0 0
    Damage
    170%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    7 ~ 13
    Angriffszeit
    1.065 Second
    Damage Spread
    ±20%
    Erfahrung
    170%
    Model Size
    100%
    Type
    GoreCharger
    Metadata
    GoreCharger
    Stufe
    65
    Leben
    11,072
    Rüstung
    2,630
    Ausweichwert
    440
    Damage
    361
    Zauberschaden
    361
    Genauigkeit
    1,974
    Angriffszeit
    1.065
    Erfahrung
    36,562
    Minion Life
    10,161
    Minion Damage
    767
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 289–433
    Kritische Trefferchance: 5%
    Angriffszeit: 1.065 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoreChargerCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Frontalansturm
    Base Damage: 289–433
    Kritische Trefferchance: 5%
    Angriffsschaden: 143%
    Angriffszeit: 1.065 Sek.
    Abklingzeit: 4.5 Sek.
    Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    Verursacht 43% mehr Angriffsschaden
    92% erhöhte Bewegungsgeschwindigkeit
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao"
    
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BeastmasterInRange"
    	life_percent_param = "BeastmasterLifePercentage"
    	
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GoreCharger/GoreCharger"] = {
        name = "Diretusk Boar",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GoreChargerCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoreChargerCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {92, baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Angriffe haben 25% Chance, Bluten zu verursachen
    IdMonsterBleedOnHitChance
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed physical attack ailment
    Edit

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