Javali Presaterradora
Besta
Ataques têm 25% de chance de causar Sangramento
Diretusk Boar
SpectreY
AreaTerras Infestadas, Pantanal Quimérico, Estepe, O Refúgio Zigurate
Tagsbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Packs
  • Pantanal Quimérico, Terras Infestadas: Javali Presaterradora
  • O Refúgio Zigurate: Javali Presaterradora
  • Javali Presaterradora
  • Vida
    170%
    Resistência
    0 30 0 0
    Damage
    170%
    Precisão
    100%
    Attack Distance
    7 ~ 13
    Tempo de Ataque
    1.065 Second
    Damage Spread
    ±20%
    Experiência
    170%
    Model Size
    100%
    Type
    GoreCharger
    Metadata
    GoreCharger
    Nível
    65
    Vida
    11,072
    Damage
    361
    Dano Mágico
    361
    Precisão
    2,214
    Tempo de Ataque
    1.065
    Experiência
    36,562
    Minion Life
    10,679
    Minion Damage
    1,409
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 289–433
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.065 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoreChargerCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Mesa
    Base Damage: 289–433
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 143%
    Tempo de Ataque: 1.065 seg
    Recarga: 4.5 seg
    Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
    Causa 43% mais Dano com Ataque
    Velocidade de Movimento aumentada em 92%
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao"
    
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BeastmasterInRange"
    	life_percent_param = "BeastmasterLifePercentage"
    	
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GoreCharger/GoreCharger"] = {
        name = "Diretusk Boar",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GoreChargerCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoreChargerCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {92, baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ataques têm 25% de chance de causar Sangramento
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed physical attack ailment
    Javali Presaterradora
    Besta
    Ataques têm 25% de chance de causar Sangramento
    Diretusk Boar
    SpectreY
    Tagsbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
    Vida
    170%
    Resistência
    0 30 0 0
    Damage
    170%
    Precisão
    100%
    Attack Distance
    7 ~ 13
    Tempo de Ataque
    1.065 Second
    Damage Spread
    ±20%
    Experiência
    170%
    Model Size
    100%
    Type
    GoreCharger
    Metadata
    GoreChargerSummoned_
    Nível
    68
    Vida
    13,187
    Damage
    396
    Dano Mágico
    396
    Precisão
    2,464
    Tempo de Ataque
    1.065
    Experiência
    48,678
    Minion Life
    11,781
    Minion Damage
    1,647
    Minion Armour
    4,585
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 317–476
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.065 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoreChargerCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Mesa
    Base Damage: 317–476
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 143%
    Tempo de Ataque: 1.065 seg
    Recarga: 4.5 seg
    Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
    Causa 43% mais Dano com Ataque
    Velocidade de Movimento aumentada em 92%
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/GoreCharger/AggroAudio/GoreChargerAggroAudio.ao"
    
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BeastmasterInRange"
    	life_percent_param = "BeastmasterLifePercentage"
    	
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GoreCharger/GoreChargerSummoned_"] = {
        name = "Diretusk Boar",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GoreChargerCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoreChargerCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {92, baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ataques têm 25% de chance de causar Sangramento
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed physical attack ailment
    Edit

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