Fungoid of the Pit
ปีศาจ
ignore actor scale from stats [1]
SpectreN
Areaทางผ่านสิ้นแสง, เบื้องลึกอะบิส
Tagsabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Packs
  • Primordium of the Pit, Hound of the Pit, Fungoid of the Pit
  • เบื้องลึกอะบิส: Shepherd of the Pit, Fungoid of the Pit, Primordium of the Pit
  • ทางผ่านสิ้นแสง: Fungoid of the Pit
  • พลังชีวิต
    85%
    ค่าต้านทาน
    -30 0 30 0
    Damage
    85%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    5%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    6 ~ 9
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    85%
    Model Size
    70%
    Type
    FungalArtilleryAbyss
    Metadata
    FungalArtilleryAbyss
    เลเวล
    22
    พลังชีวิต
    259
    Damage
    35
    ความเสียหายเวท
    35
    ความแม่นยำ
    340
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    677
    Minion Life
    856
    Minion Damage
    50
    Minion Armour
    106
    MPSAbyssPitArtillery
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย สายฟ้า 13 ถึง 39.01
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    base deal no damage [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    monster projectile variation [1432]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-38]
    GSAbyssPitArtilleryMortarImpact
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย สายฟ้า 21.67 ถึง 65.02
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/FungalArtillery/FungalArtilleryAbyss"] = {
        name = "Fungoid of the Pit",
        life = 0.85,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MPSAbyssPitArtillery",
            "GSAbyssPitArtilleryMortarImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssPitArtillery"] = {
        name = "MPSAbyssPitArtillery",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "base_skill_can_be_avoided_by_dodge_roll",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 5, 1432, -38, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssPitArtilleryMortarImpact"] = {
        name = "GSAbyssPitArtilleryMortarImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.