Fungoid of the Pit
Spectre | N |
---|---|
Area | Lightless Passage, Abyssal Depths |
Tags | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Packs |
生命
85%
抗性




伤害
85%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 9
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
85%
Model Size
70%
Type
FungalArtilleryAbyss
Metadata
FungalArtilleryAbyss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSAbyssPitArtillery
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
击中敌人造成中毒
base deal no damage [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
monster projectile variation [1432]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-38]

GSAbyssPitArtilleryMortarImpact
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAbyss/Pit/FungalArtillery/FungalArtilleryAbyss"] = { name = "Fungoid of the Pit", life = 0.85, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.85, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MPSAbyssPitArtillery", "GSAbyssPitArtilleryMortarImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSAbyssPitArtillery"] = { name = "MPSAbyssPitArtillery", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "monster_projectile_variation", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "global_poison_on_hit", "base_skill_can_be_avoided_by_dodge_roll", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {0.5, 1.5, 5, 1432, -38, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAbyssPitArtilleryMortarImpact"] = { name = "GSAbyssPitArtilleryMortarImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
ignore actor scale from stats [1]
Family | MonsterIgnoreActorScaleFromStats |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.