Ямный фунгоид
Демон
ignore actor scale from stats [1]
Fungoid of the Pit
SpectreN
AreaБессветный проход, Глубины Бездны
Tagsabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Packs
  • Ямный первородный, Ямная гончая, Ямный фунгоид
  • Глубины Бездны: Ямный пастух, Ямный фунгоид, Ямный первородный
  • Бессветный проход: Ямный фунгоид
  • Здоровье
    85%
    Сопротивление
    -30 0 30 0
    Damage
    85%
    Меткость
    100%
    Attack Distance
    6 ~ 9
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    85%
    Model Size
    70%
    Type
    FungalArtilleryAbyss
    Metadata
    FungalArtilleryAbyss
    Уровень
    22
    Здоровье
    259
    Damage
    35
    Урон от чар
    35
    Меткость
    340
    Время атаки
    1.5
    Опыт
    677
    Minion Life
    856
    Minion Damage
    50
    Minion Armour
    106
    MPSAbyssPitArtillery
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Время применения: 1 сек.
    Наносит от 13 до 39.01 урона от молнии
    Отравляет врагов при нанесении удара
    base deal no damage [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    monster projectile variation [1432]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-38]
    GSAbyssPitArtilleryMortarImpact
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 21.67 до 65.02 урона от молнии
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/FungalArtillery/FungalArtilleryAbyss"] = {
        name = "Fungoid of the Pit",
        life = 0.85,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MPSAbyssPitArtillery",
            "GSAbyssPitArtilleryMortarImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssPitArtillery"] = {
        name = "MPSAbyssPitArtillery",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "base_skill_can_be_avoided_by_dodge_roll",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 5, 1432, -38, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssPitArtilleryMortarImpact"] = {
        name = "GSAbyssPitArtilleryMortarImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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