Fungoide do Fosso
Demônio
ignore actor scale from stats [1]
Fungoid of the Pit
SpectreN
AreaPassagem Obscurecida, Profundezas Abissais
Tagsabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Packs
  • Primórdio do Fosso, Cão do Fosso, Fungoide do Fosso
  • Profundezas Abissais: Pastor do Fosso, Fungoide do Fosso, Primórdio do Fosso
  • Passagem Obscurecida: Fungoide do Fosso
  • Vida
    85%
    Resistência
    -30 0 30 0
    Damage
    85%
    Precisão
    100%
    Attack Distance
    6 ~ 9
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    85%
    Model Size
    70%
    Type
    FungalArtilleryAbyss
    Metadata
    FungalArtilleryAbyss
    Nível
    22
    Vida
    259
    Damage
    35
    Dano Mágico
    35
    Precisão
    340
    Tempo de Ataque
    1.5
    Experiência
    677
    Minion Life
    856
    Minion Damage
    50
    Minion Armour
    106
    MPSAbyssPitArtillery
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tempo de Conjuração: 1 seg
    Causa 13 a 39.01 de Dano de Raio
    Envenena Inimigos ao Acertar
    base deal no damage [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    monster projectile variation [1432]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-38]
    GSAbyssPitArtilleryMortarImpact
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 21.67 a 65.02 de Dano de Raio
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/FungalArtillery/FungalArtilleryAbyss"] = {
        name = "Fungoid of the Pit",
        life = 0.85,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MPSAbyssPitArtillery",
            "GSAbyssPitArtilleryMortarImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssPitArtillery"] = {
        name = "MPSAbyssPitArtillery",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "base_skill_can_be_avoided_by_dodge_roll",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 5, 1432, -38, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssPitArtilleryMortarImpact"] = {
        name = "GSAbyssPitArtilleryMortarImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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