Hongo del foso
Demonio
ignore actor scale from stats [1]
Fungoid of the Pit
SpectreN
AreaPasaje oscuro, Profundidades abisales
Tagsabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Packs
  • Primordio del foso, Sabueso del foso, Hongo del foso
  • Profundidades abisales: Pastor del foso, Hongo del foso, Primordio del foso
  • Pasaje oscuro: Hongo del foso
  • Vida
    85%
    Resistencia
    -30 0 30 0
    Damage
    85%
    Precisión
    100%
    Attack Distance
    6 ~ 9
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    85%
    Model Size
    70%
    Type
    FungalArtilleryAbyss
    Metadata
    FungalArtilleryAbyss
    Nivel
    22
    Vida
    259
    Damage
    35
    Daño de hechizos
    35
    Precisión
    340
    Tiempo de ataque
    1.5
    Experiencia
    677
    Minion Life
    856
    Minion Damage
    50
    Minion Armour
    106
    MPSAbyssPitArtillery
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tiempo de lanzamiento: 1 seg
    Inflige de 13 a 39.01 de daño de rayo
    Envenena a los enemigos al impactar
    base deal no damage [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    monster projectile variation [1432]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-38]
    GSAbyssPitArtilleryMortarImpact
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 21.67 a 65.02 de daño de rayo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/FungalArtillery/FungalArtilleryAbyss"] = {
        name = "Fungoid of the Pit",
        life = 0.85,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MPSAbyssPitArtillery",
            "GSAbyssPitArtilleryMortarImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssPitArtillery"] = {
        name = "MPSAbyssPitArtillery",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "base_skill_can_be_avoided_by_dodge_roll",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 5, 1432, -38, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssPitArtilleryMortarImpact"] = {
        name = "GSAbyssPitArtilleryMortarImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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