| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/BloodFeverKarui/BloodFeverButcherSpectre |
| Area | นาคานู |
| Tags | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
| Packs |
พลังชีวิต
200%
+70%
ค่าต้านทาน
Damage
200%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
4 ~ 15
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
110%
Type
BloodFeverButcher
Metadata
BloodFeverButcher
84
42.3%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
53
พลังชีวิต
6,204
1,659
Damage
287
ความเสียหายเวท
287
ความแม่นยำ
1,376
1.5
ค่าประสบการณ์
20,600
Minion Life
8,288
Minion Damage
869
Minion Armour
3,026
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 230—345
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTKaruiBloodFeverButcherLeap
Attack, Movement, AttackInPlace
พุ่งตัว
Base Damage: 230—345
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 6.75 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
leap slam minimum distance [28]
walk emerge extra distance [-5]
GABloodFeverButcherLeapSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 230—345
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 85%
สร้างความเสียหาย โจมตี ลดลง อีก 15%
corrupted blood on hit % average damage to deal per minute per stack [300]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
GABloodFeverButcherSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 230—345
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 5.5 {วิ}
มีโอกาสสร้างสถานะ เลือดไหล 33%
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
is area damage [1]
CGEBloodfeverKaruiFast
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
สร้างความเสียหาย กายภาพ 197.9 ต่อวินาที
active skill area of effect radius +% final [-40]
base skill effect duration [8000]
ground blood art variation [1012]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Stats
{
set_base_heavy_stun_duration_ms = 4000
}
StateMachine
{
define_shared_checkpoint_state = "dead;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodFeverKarui/BloodFeverButcher"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Harano, the Meat Carver",
life = 2,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"CGEBloodfeverKaruiFast",
"GABloodFeverButcherLeapSlamImpact",
"GABloodFeverButcherSlamImpact",
"DTTKaruiBloodFeverButcherLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEBloodfeverKaruiFast"] = {
name = "CGEBloodfeverKaruiFast",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_blood_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 1012, -40, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodFeverButcherLeapSlamImpact"] = {
name = "GABloodFeverButcherLeapSlamImpact",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
},
levels = {
[1] = {1, 2000, 300, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodFeverButcherSlamImpact"] = {
name = "GABloodFeverButcherSlamImpact",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {33, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTKaruiBloodFeverButcherLeap"] = {
name = "Dash",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-5, 28, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Spectre | |
|---|---|
| Tags | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
พลังชีวิต
200%
+70%
ค่าต้านทาน
Damage
200%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
4 ~ 15
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
110%
Type
BloodFeverButcher
Metadata
BloodFeverButcherSpectre
84
42.3%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
16,514
4,102
Damage
466
ความเสียหายเวท
466
ความแม่นยำ
2,502
1.5
ค่าประสบการณ์
57,268
Minion Life
13,860
Minion Damage
1,938
Minion Armour
7,480
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 373—559
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTKaruiBloodFeverButcherLeap
Attack, Movement, AttackInPlace
พุ่งตัว
Base Damage: 373—559
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 6.75 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
leap slam minimum distance [28]
walk emerge extra distance [-5]
GABloodFeverButcherLeapSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 373—559
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 85%
สร้างความเสียหาย โจมตี ลดลง อีก 15%
corrupted blood on hit % average damage to deal per minute per stack [300]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
GABloodFeverButcherSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 373—559
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 5.5 {วิ}
มีโอกาสสร้างสถานะ เลือดไหล 33%
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
is area damage [1]
CGEBloodfeverKaruiFast
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
สร้างความเสียหาย กายภาพ 318.9 ต่อวินาที
active skill area of effect radius +% final [-40]
base skill effect duration [8000]
ground blood art variation [1012]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Stats
{
set_base_heavy_stun_duration_ms = 4000
}
StateMachine
{
define_shared_checkpoint_state = "dead;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodFeverKarui/BloodFeverButcherSpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Harano, the Meat Carver",
life = 2,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"CGEBloodfeverKaruiFast",
"GABloodFeverButcherLeapSlamImpact",
"GABloodFeverButcherSlamImpact",
"DTTKaruiBloodFeverButcherLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEBloodfeverKaruiFast"] = {
name = "CGEBloodfeverKaruiFast",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_blood_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 1012, -40, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodFeverButcherLeapSlamImpact"] = {
name = "GABloodFeverButcherLeapSlamImpact",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
},
levels = {
[1] = {1, 2000, 300, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodFeverButcherSlamImpact"] = {
name = "GABloodFeverButcherSlamImpact",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {33, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTKaruiBloodFeverButcherLeap"] = {
name = "Dash",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-5, 28, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













มนุษย์