Harano, le Dépeceur de viande
Harano, the Meat Carver
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/BloodFeverKarui/BloodFeverButcherSpectre |
Tags | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Packs |
Vie
250%
+70%
Résistance




Damage
275%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 15
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
110%
Type
BloodFeverButcher
Metadata
BloodFeverButcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
19,393
4,102
Damage
641
Dégâts des sorts
641
Précision
2,464
Temps d'attaque
1.5
Expérience
71,585
Minion Life
17,325
Minion Damage
2,664
Minion Armour
7,480
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 513–769
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTKaruiBloodFeverButcherLeap
Attack, Movement
Dash
Base Damage: 513–769
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 6.75 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
leap slam minimum distance [28]
walk emerge extra distance [-5]

GABloodFeverButcherLeapSlamImpact
Triggerable, Attack
Base Damage: 513–769
Chances de Touche critique: 5%
Dégâts d'Attaque: 85%
Temps d'attaque: 1.5 sec.
15% de Perte de Dégâts d'Attaque
corrupted blood on hit % average damage to deal per minute per stack [300]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
GABloodFeverButcherSlamImpact
Triggerable, Attack
Base Damage: 513–769
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 1.5 sec.
Temps de recharge: 5.5 sec.
50% Davantage de Dégâts d'Attaque
33% de chances d'infliger le Saignement
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
is area damage [1]
CGEBloodfeverKaruiFast
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
Inflige 318.9 Dégâts physiques de base par seconde
active skill area of effect radius +% final [-40]
base skill effect duration [8000]
ground blood art variation [1012]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodFeverKarui/BloodFeverButcher"] = { name = "Harano, the Meat Carver", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "CGEBloodfeverKaruiFast", "GABloodFeverButcherLeapSlamImpact", "GABloodFeverButcherSlamImpact", "DTTKaruiBloodFeverButcherLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodfeverKaruiFast"] = { name = "CGEBloodfeverKaruiFast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 1012, -40, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodFeverButcherLeapSlamImpact"] = { name = "GABloodFeverButcherLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", }, levels = { [1] = {1, 2000, 300, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodFeverButcherSlamImpact"] = { name = "GABloodFeverButcherSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {33, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTKaruiBloodFeverButcherLeap"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-5, 28, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Les Attaques infligent le Saignement
Family | MonsterDamage |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical attack ailment |
Harano, le Dépeceur de viande
Harano, the Meat Carver
Spectre | Y |
---|---|
Tags | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Vie
250%
+70%
Résistance




Damage
275%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 15
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
110%
Type
BloodFeverButcher
Metadata
BloodFeverButcherSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
19,393
4,102
Damage
641
Dégâts des sorts
641
Précision
2,464
Temps d'attaque
1.5
Expérience
71,585
Minion Life
17,325
Minion Damage
2,664
Minion Armour
7,480
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 513–769
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTKaruiBloodFeverButcherLeap
Attack, Movement
Dash
Base Damage: 513–769
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 6.75 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
leap slam minimum distance [28]
walk emerge extra distance [-5]

GABloodFeverButcherLeapSlamImpact
Triggerable, Attack
Base Damage: 513–769
Chances de Touche critique: 5%
Dégâts d'Attaque: 85%
Temps d'attaque: 1.5 sec.
15% de Perte de Dégâts d'Attaque
corrupted blood on hit % average damage to deal per minute per stack [300]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
GABloodFeverButcherSlamImpact
Triggerable, Attack
Base Damage: 513–769
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 1.5 sec.
Temps de recharge: 5.5 sec.
50% Davantage de Dégâts d'Attaque
33% de chances d'infliger le Saignement
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
is area damage [1]
CGEBloodfeverKaruiFast
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
Inflige 318.9 Dégâts physiques de base par seconde
active skill area of effect radius +% final [-40]
base skill effect duration [8000]
ground blood art variation [1012]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodFeverKarui/BloodFeverButcherSpectre"] = { name = "Harano, the Meat Carver", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "CGEBloodfeverKaruiFast", "GABloodFeverButcherLeapSlamImpact", "GABloodFeverButcherSlamImpact", "DTTKaruiBloodFeverButcherLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodfeverKaruiFast"] = { name = "CGEBloodfeverKaruiFast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 1012, -40, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodFeverButcherLeapSlamImpact"] = { name = "GABloodFeverButcherLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", }, levels = { [1] = {1, 2000, 300, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodFeverButcherSlamImpact"] = { name = "GABloodFeverButcherSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {33, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTKaruiBloodFeverButcherLeap"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-5, 28, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Les Attaques infligent le Saignement
Family | MonsterDamage |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical attack ailment |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.