Harano, le Dépeceur de viande
Harano, the Meat Carver
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/BloodFeverKarui/BloodFeverButcherSpectre |
| Area | Ngakanu |
| Tags | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
| Packs |
Vie
200%
+70%
Résistance
Damage
200%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 15
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
110%
Type
BloodFeverButcher
Metadata
BloodFeverButcher
84
42.3%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
53
Vie
6,204
1,659
Damage
287
Dégâts des sorts
287
Précision
1,376
Temps d'attaque
1.5
Expérience
20,600
Minion Life
8,288
Minion Damage
869
Minion Armour
3,026
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 230—345
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTKaruiBloodFeverButcherLeap
Attack, Movement, AttackInPlace
Dash
Base Damage: 230—345
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 6.75 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
leap slam minimum distance [28]
walk emerge extra distance [-5]
GABloodFeverButcherLeapSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 230—345
Chances de Touche critique: 5%
Dégâts d'Attaque: 85%
Temps d'attaque: 1.5 sec.
15% de Perte de Dégâts d'Attaque
corrupted blood on hit % average damage to deal per minute per stack [300]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
GABloodFeverButcherSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 230—345
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 5.5 sec.
33% de chances d'infliger le Saignement
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
is area damage [1]
CGEBloodfeverKaruiFast
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Temps d'incantation: 1 sec.
Inflige 197.9 Dégâts de Physiques par seconde
active skill area of effect radius +% final [-40]
base skill effect duration [8000]
ground blood art variation [1012]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Stats
{
set_base_heavy_stun_duration_ms = 4000
}
StateMachine
{
define_shared_checkpoint_state = "dead;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodFeverKarui/BloodFeverButcher"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Harano, the Meat Carver",
life = 2,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"CGEBloodfeverKaruiFast",
"GABloodFeverButcherLeapSlamImpact",
"GABloodFeverButcherSlamImpact",
"DTTKaruiBloodFeverButcherLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEBloodfeverKaruiFast"] = {
name = "CGEBloodfeverKaruiFast",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_blood_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 1012, -40, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodFeverButcherLeapSlamImpact"] = {
name = "GABloodFeverButcherLeapSlamImpact",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
},
levels = {
[1] = {1, 2000, 300, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodFeverButcherSlamImpact"] = {
name = "GABloodFeverButcherSlamImpact",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {33, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTKaruiBloodFeverButcherLeap"] = {
name = "Dash",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-5, 28, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Les Attaques infligent le Saignement
| Family | MonsterDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | bleed physical_damage Dégâts Physique Attaque Altération |
Harano, le Dépeceur de viande
Harano, the Meat Carver
| Spectre | |
|---|---|
| Tags | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Vie
200%
+70%
Résistance
Damage
200%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 15
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
110%
Type
BloodFeverButcher
Metadata
BloodFeverButcherSpectre
84
42.3%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
16,514
4,102
Damage
466
Dégâts des sorts
466
Précision
2,502
Temps d'attaque
1.5
Expérience
57,268
Minion Life
13,860
Minion Damage
1,938
Minion Armour
7,480
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 373—559
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTKaruiBloodFeverButcherLeap
Attack, Movement, AttackInPlace
Dash
Base Damage: 373—559
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 6.75 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
leap slam minimum distance [28]
walk emerge extra distance [-5]
GABloodFeverButcherLeapSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 373—559
Chances de Touche critique: 5%
Dégâts d'Attaque: 85%
Temps d'attaque: 1.5 sec.
15% de Perte de Dégâts d'Attaque
corrupted blood on hit % average damage to deal per minute per stack [300]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
GABloodFeverButcherSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 373—559
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 5.5 sec.
33% de chances d'infliger le Saignement
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
is area damage [1]
CGEBloodfeverKaruiFast
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Temps d'incantation: 1 sec.
Inflige 318.9 Dégâts de Physiques par seconde
active skill area of effect radius +% final [-40]
base skill effect duration [8000]
ground blood art variation [1012]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Stats
{
set_base_heavy_stun_duration_ms = 4000
}
StateMachine
{
define_shared_checkpoint_state = "dead;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodFeverKarui/BloodFeverButcherSpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Harano, the Meat Carver",
life = 2,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"CGEBloodfeverKaruiFast",
"GABloodFeverButcherLeapSlamImpact",
"GABloodFeverButcherSlamImpact",
"DTTKaruiBloodFeverButcherLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEBloodfeverKaruiFast"] = {
name = "CGEBloodfeverKaruiFast",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_blood_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 1012, -40, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodFeverButcherLeapSlamImpact"] = {
name = "GABloodFeverButcherLeapSlamImpact",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
},
levels = {
[1] = {1, 2000, 300, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodFeverButcherSlamImpact"] = {
name = "GABloodFeverButcherSlamImpact",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {33, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTKaruiBloodFeverButcherLeap"] = {
name = "Dash",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-5, 28, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Les Attaques infligent le Saignement
| Family | MonsterDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | bleed physical_damage Dégâts Physique Attaque Altération |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













Humanoïde