Harano, el Tallador de carne
Humanoide
Los ataques aplican sangrado
Harano, the Meat Carver
SpectreY
Spectre OverrideMetadata/Monsters/BloodFeverKarui/BloodFeverButcherSpectre
Tags1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
Packs
  • Harano, el Tallador de carne
  • Vida
    250%
    Resistencia
    0 0 0 0
    Damage
    275%
    Precisión
    100%
    Attack Distance
    4 ~ 15
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    110%
    Type
    BloodFeverButcher
    Metadata
    BloodFeverButcher
    Nivel
    68
    Vida
    19,393
    Damage
    641
    Daño de hechizos
    641
    Precisión
    2,464
    Tiempo de ataque
    1.5
    Experiencia
    71,585
    Minion Life
    17,325
    Minion Damage
    2,664
    Minion Armour
    7,480
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 513–769
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTKaruiBloodFeverButcherLeap
    Attack, Movement
    Finta
    Base Damage: 513–769
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 6.75 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    leap slam minimum distance [28]
    walk emerge extra distance [-5]
    GABloodFeverButcherLeapSlamImpact
    Triggerable, Attack
    Base Damage: 513–769
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 85%
    Tiempo de ataque: 1.5 seg
    Inflige un 15% menos de daño de ataques
    corrupted blood on hit % average damage to deal per minute per stack [300]
    corrupted blood on hit duration [2000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    GABloodFeverButcherSlamImpact
    Triggerable, Attack
    Base Damage: 513–769
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 5.5 seg
    Inflige un 50% más de daño de ataques
    33% de probabilidad de aplicar sangrado
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    is area damage [1]
    CGEBloodfeverKaruiFast
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 318.9 de daño físico base por segundo
    active skill area of effect radius +% final [-40]
    base skill effect duration [8000]
    ground blood art variation [1012]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverButcher"] = {
        name = "Harano, the Meat Carver",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodfeverKaruiFast",
            "GABloodFeverButcherLeapSlamImpact",
            "GABloodFeverButcherSlamImpact",
            "DTTKaruiBloodFeverButcherLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodfeverKaruiFast"] = {
        name = "CGEBloodfeverKaruiFast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1012, -40, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodFeverButcherLeapSlamImpact"] = {
        name = "GABloodFeverButcherLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 2000, 300, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodFeverButcherSlamImpact"] = {
        name = "GABloodFeverButcherSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {33, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTKaruiBloodFeverButcherLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-5, 28, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los ataques aplican sangrado
    FamilyMonsterDamage
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 Global
  • attacks inflict bleeding on hit Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    Harano, el Tallador de carne
    Humanoide
    Los ataques aplican sangrado
    Harano, the Meat Carver
    SpectreY
    Tags1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
    Vida
    250%
    Resistencia
    0 0 0 0
    Damage
    275%
    Precisión
    100%
    Attack Distance
    4 ~ 15
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    110%
    Type
    BloodFeverButcher
    Metadata
    BloodFeverButcherSpectre
    Nivel
    68
    Vida
    19,393
    Damage
    641
    Daño de hechizos
    641
    Precisión
    2,464
    Tiempo de ataque
    1.5
    Experiencia
    71,585
    Minion Life
    17,325
    Minion Damage
    2,664
    Minion Armour
    7,480
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 513–769
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTKaruiBloodFeverButcherLeap
    Attack, Movement
    Finta
    Base Damage: 513–769
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 6.75 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    leap slam minimum distance [28]
    walk emerge extra distance [-5]
    GABloodFeverButcherLeapSlamImpact
    Triggerable, Attack
    Base Damage: 513–769
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 85%
    Tiempo de ataque: 1.5 seg
    Inflige un 15% menos de daño de ataques
    corrupted blood on hit % average damage to deal per minute per stack [300]
    corrupted blood on hit duration [2000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    GABloodFeverButcherSlamImpact
    Triggerable, Attack
    Base Damage: 513–769
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 5.5 seg
    Inflige un 50% más de daño de ataques
    33% de probabilidad de aplicar sangrado
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    is area damage [1]
    CGEBloodfeverKaruiFast
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 318.9 de daño físico base por segundo
    active skill area of effect radius +% final [-40]
    base skill effect duration [8000]
    ground blood art variation [1012]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverButcherSpectre"] = {
        name = "Harano, the Meat Carver",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodfeverKaruiFast",
            "GABloodFeverButcherLeapSlamImpact",
            "GABloodFeverButcherSlamImpact",
            "DTTKaruiBloodFeverButcherLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodfeverKaruiFast"] = {
        name = "CGEBloodfeverKaruiFast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1012, -40, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodFeverButcherLeapSlamImpact"] = {
        name = "GABloodFeverButcherLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 2000, 300, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodFeverButcherSlamImpact"] = {
        name = "GABloodFeverButcherSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {33, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTKaruiBloodFeverButcherLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-5, 28, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los ataques aplican sangrado
    FamilyMonsterDamage
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 Global
  • attacks inflict bleeding on hit Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    Edit

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