Hungry Wolf
SpectreY
Tagsbeast, mammal_beast, medium_movement, not_int, not_str, red_blood, Snap_onhit_audio
พลังชีวิต
100%
การหลบหลีก
+30%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
90%
Type
Wolf
Metadata
Wolf1
เลเวล
68
พลังชีวิต
7,757
ค่าเกราะ
3,451
อัตราการหลบหลีก
620
Damage
233
ความเสียหายเวท
233
ความแม่นยำ
2,180
Attack Time
2.25
ค่าประสบการณ์
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
3,451
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 186–280
โอกาสปะทะคริติคอล: 5%
Attack Time: 2.25 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Stats
{
	set_base_heavy_stun_duration_ms = 2000
}

Preload
{
	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/Wolf1"] = {
    name = "Hungry Wolf",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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