Lobo Faminto
Hungry Wolf
Spectre | Y |
---|---|
Area | Cavernas Uivantes |
Tags | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
Packs |
Vida
100%
Evasão
+30%
Resistência




Damage
100%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 9
Tempo de Ataque
2.25 Second
Damage Spread
±20%
Experiência
100%
Model Size
90%
Type
Wolf
Metadata
Wolf1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
55
Vida
3,525
1,105
681
Damage
154
Dano Mágico
154
Precisão
1,530
Tempo de Ataque
2.25
Experiência
11,751
Minion Life
4,455
Minion Damage
485
Minion Armour
1,105
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 123–184
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.25 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 2000 } Preload { preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Preload { preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wolves/Wolf1"] = { name = "Hungry Wolf", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
10% menos Velocidade de Ataque
Family | MonsterAttackSpeedPenalties |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
stance movement speed +% final [80]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.