Lobo Faminto
BestaÁrea: Design (Lite), Cavernas Uivantes
10% menos Velocidade de Ataque
stance movement speed +% final [80]
Hungry Wolf
| Spectre | Y |
|---|---|
| Area | Design (Lite), Cavernas Uivantes |
| Tags | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
| Packs |
Vida
100%
Evasão
+30%
Resistência
Damage
100%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 9
Tempo de Ataque
2.25 Second
Damage Spread
±20%
Experiência
100%
Model Size
90%
Type
Wolf
Metadata
Wolf1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
80
Vida
15,609
4,803
1,177
Damage
334
Dano Mágico
334
Precisão
3,928
Tempo de Ataque
2.25
Experiência
100,000
Minion Life
10,084
Minion Damage
1,776
Minion Armour
4,803
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 267—401
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.25 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Stats
{
set_base_heavy_stun_duration_ms = 2000
}
Preload
{
preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}
Preload
{
preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/Wolf1"] = {
name = "Hungry Wolf",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
10% menos Velocidade de Ataque
| Family | MonsterAttackSpeedPenalties |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
stance movement speed +% final [80]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.