Loup affamé
Bête
10% de Perte de Vitesse d'Attaque
stance movement speed +% final [80]
Hungry Wolf
SpectreY
AreaLes Grottes hurlantes
Tagsbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio
Packs
  • Les Grottes hurlantes: Loup affamé
  • Vie
    100%
    Évasion
    +30%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Attack Distance
    6 ~ 9
    Temps d'attaque
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    Wolf1
    Niveau
    55
    Vie
    3,525
    1,105
    Damage
    154
    Dégâts des sorts
    154
    Précision
    1,530
    Temps d'attaque
    2.25
    Expérience
    11,751
    Minion Life
    4,455
    Minion Damage
    485
    Minion Armour
    1,105
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 123–184
    Chances de Touche critique: 5%
    Temps d'attaque: 2.25 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2000
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/Wolf1"] = {
        name = "Hungry Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    10% de Perte de Vitesse d'Attaque
    FamilyMonsterAttackSpeedPenalties
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • Edit

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