굶주린 늑대
야수
공격 속도 10% 감폭
stance movement speed +% final [80]
Hungry Wolf
SpectreY
Area울부짖는 동굴
Tagsbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio
Packs
  • 울부짖는 동굴: 굶주린 늑대
  • 생명력
    100%
    회피
    +30%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 9
    공격 속도
    2.25 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    Wolf1
    레벨
    55
    생명력
    3,525
    Damage
    154
    주문 피해
    154
    정확도
    1,530
    공격 속도
    2.25
    경험치
    11,751
    Minion Life
    4,455
    Minion Damage
    485
    Minion Armour
    1,105
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 123–184
    치명타 명중 확률: 5%
    공격 속도: 2.25 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2000
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/Wolf1"] = {
        name = "Hungry Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    공격 속도 10% 감폭
    FamilyMonsterAttackSpeedPenalties
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • Edit

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