คุณหญิงเอลส์วิธ
อันเดด
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Lady Elswyth
SpectreN
Areaคฤหาสน์โฮลเทน
Tags1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
พลังชีวิต
248%
Energy Shield From Life
20%
ค่าต้านทาน
30 0 0 0
Damage
300%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
5 ~ 15
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
140%
Type
VampireQueenBoss
Metadata
VampireQueenBoss
เลเวล
56
พลังชีวิต
7,452
Damage
477
ความเสียหายเวท
477
ความแม่นยำ
1,588
{เวลาโจมตี}
1.5
ค่าประสบการณ์
37,638
Minion Life
9,160
Minion Energy Shield
2,290
Minion Damage
1,538
Minion Armour
2,058
MeleeAtAnimationSpeedVampireQueen
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 381–572
{เวลาโจมตี}: 1.5 {วิ}
แปลงความเสียหาย กายภาพ 40% เป็น เคออส
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VampireQueenComboAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 381–572
ความเสียหายโจมตี: 80%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 9 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
แปลงความเสียหาย กายภาพ 40% เป็น เคออส
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVampireQueenDelayedBlast
คูลดาวน์: 16 {วิ}
action attack or cast time uses animation length [1]
GSVampireQueenDelayedBlast
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย เคออส 721.3 ถึง 1082
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GSVampireQueenDelayedBlastLarge
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ 1154 ถึง 1731
สร้างความเสียหาย ไฟ พื้นฐาน 480.9 ต่อวินาที
แปลงความเสียหาย ไฟ 60% เป็น เคออส
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [1000]
ground fire art variation [1017]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
EASVampireQueenBodySwap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 381–572
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 10 {วิ}
action attack or cast time uses animation length [1]
GSVampireQueenBodySwapFireNova
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ 629.5 ถึง 944.2
แปลงความเสียหาย ไฟ 50% เป็น เคออส
action attack or cast time uses animation length [1]
is area damage [1]
GTVampireQueenUnstableProj
Triggerable
คูลดาวน์: 13 {วิ}
action attack or cast time uses animation length [1]
MMSVampireQueenSpiritMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
{เวลาร่าย}: 1 {วิ}
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย ไฟ 220.3 ถึง 330.5
แปลงความเสียหาย ไฟ 60% เป็น เคออส
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [40]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
use scaled contact offset [1]
SSMVampireQueenBoneWall
Spell, Multicastable, Triggerable
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
alternate minion [1111]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GSVampireQueenChaosStorm
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ 1154 ถึง 1731
สร้างความเสียหาย ไฟ พื้นฐาน 1202.2 ต่อวินาที
แปลงความเสียหาย ไฟ 60% เป็น เคออส
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [2000]
ground fire art variation [1017]
is area damage [1]
monster penalty against minions damage +% final vs player minions [30]
GTVampireQueenBoneWall
Triggerable
คูลดาวน์: 20 {วิ}
action attack or cast time uses animation length [1]
EGVampireQueenBloodBoil
Triggerable
GSVampireQueenBoneCone
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 10 {วิ}
สร้างความเสียหาย ไฟ 487.9 ถึง 731.8
แปลงความเสียหาย ไฟ 50% เป็น เคออส
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
spell maximum action distance +% [-45]
GSVampireQueenDelayedBlastSmall
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย เคออส 524.6 ถึง 786.9
monster penalty against minions damage +% final vs player minions [100]
GTVampireQueenDelayedBlastSmallRing
Triggerable
action attack or cast time uses animation length [1]
GTVampireQueenDelayedBlastSmallCross
Triggerable
action attack or cast time uses animation length [1]
EASVampireQueenDance
action attack or cast time uses animation length [1]
GSVampireQueenBloodFallExplode
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 12.51 ถึง 18.77
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base skill effect duration [20000]
ground blood art variation [1005]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WifeMonster/VampireQueenBoss"] = {
    name = "Lady Elswyth",
    life = 2.48,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedVampireQueen",
        "VampireQueenComboAttack",
        "SSMVampireQueenBoneWall",
        "MMSVampireQueenSpiritMortar",
        "GSVampireQueenDelayedBlast",
        "GSVampireQueenDelayedBlastLarge",
        "GSVampireQueenBodySwapFireNova",
        "GSVampireQueenChaosStorm",
        "GSVampireQueenBoneCone",
        "GSVampireQueenDelayedBlastSmall",
        "GSVampireQueenBloodFallExplode",
        "EASVampireQueenBodySwap",
        "EASVampireQueenDance",
        "EGVampireQueenBloodBoil",
        "GTVampireQueenUnstableProj",
        "GTVampireQueenBoneWall",
        "GTVampireQueenDelayedBlastSmallCross",
        "EASVampireQueenDelayedBlast",
        "GTVampireQueenDelayedBlastSmallRing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedVampireQueen"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VampireQueenComboAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {8, 100, 40, 40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMVampireQueenBoneWall"] = {
    name = "SSMVampireQueenBoneWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1111, 1, -99, levelRequirement = 8, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSVampireQueenSpiritMortar"] = {
    name = "MMSVampireQueenSpiritMortar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_fire_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 0, 40, 60, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVampireQueenDelayedBlast"] = {
    name = "GSVampireQueenDelayedBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVampireQueenDelayedBlastLarge"] = {
    name = "GSVampireQueenDelayedBlastLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_fire_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1.2000000476837, 1017, 0, 1000, 80, 60, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVampireQueenBodySwapFireNova"] = {
    name = "GSVampireQueenBodySwapFireNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_fire_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVampireQueenChaosStorm"] = {
    name = "GSVampireQueenChaosStorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_fire_damage_%_to_convert_to_chaos",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 30, 60, 1017, 0, 2000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVampireQueenBoneCone"] = {
    name = "GSVampireQueenBoneCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_fire_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -45, 50, 100, 50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVampireQueenDelayedBlastSmall"] = {
    name = "GSVampireQueenDelayedBlastSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVampireQueenBloodFallExplode"] = {
    name = "GSVampireQueenBloodFallExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "ground_blood_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20000, 1005, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVampireQueenBodySwap"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVampireQueenDance"] = {
    name = "EASVampireQueenDance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGVampireQueenBloodBoil"] = {
    name = "EGVampireQueenBloodBoil",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVampireQueenUnstableProj"] = {
    name = "GTVampireQueenUnstableProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVampireQueenBoneWall"] = {
    name = "GTVampireQueenBoneWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVampireQueenDelayedBlastSmallCross"] = {
    name = "GTVampireQueenDelayedBlastSmallCross",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVampireQueenDelayedBlast"] = {
    name = "EASVampireQueenDelayedBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVampireQueenDelayedBlastSmallRing"] = {
    name = "GTVampireQueenDelayedBlastSmallRing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    คุณหญิงเอลส์วิธ
    อันเดด
    การปะทะของคุณ ไม่สามารถหลบหลีกได้
    Lady Elswyth
    SpectreN
    Tags1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
    พลังชีวิต
    248%
    Energy Shield From Life
    20%
    ค่าต้านทาน
    30 0 0 0
    Damage
    300%
    ความแม่นยำ
    100%
    Attack Distance
    5 ~ 15
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    300%
    Model Size
    140%
    Type
    VampireQueenBossSTANDALONE
    Metadata
    VampireQueenBossSTANDALONE
    เลเวล
    68
    พลังชีวิต
    19,237
    Damage
    699
    ความเสียหายเวท
    699
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    85,902
    Minion Life
    17,186
    Minion Energy Shield
    3,437
    Minion Damage
    2,906
    Minion Armour
    4,223
    MeleeAtAnimationSpeedVampireQueen
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 559—839
    {เวลาโจมตี}: 1.5 {วิ}
    แปลงความเสียหาย กายภาพ 40% เป็น เคออส
    แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VampireQueenComboAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 559—839
    ความเสียหายโจมตี: 80%
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 9 {วิ}
    สร้างความเสียหาย โจมตี ลดลง อีก 20%
    แปลงความเสียหาย กายภาพ 40% เป็น เคออส
    แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASVampireQueenDelayedBlast
    คูลดาวน์: 16 {วิ}
    action attack or cast time uses animation length [1]
    GSVampireQueenDelayedBlast
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย เคออส 1052 ถึง 1578
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    GSVampireQueenDelayedBlastLarge
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 1684 ถึง 2525
    สร้างความเสียหาย ไฟ 701.5 ต่อวินาที
    แปลงความเสียหาย ไฟ 60% เป็น เคออส
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base skill effect duration [1000]
    ground fire art variation [1017]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [80]
    EASVampireQueenBodySwap
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 559—839
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 10 {วิ}
    action attack or cast time uses animation length [1]
    GSVampireQueenBodySwapFireNova
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 918.3 ถึง 1377
    แปลงความเสียหาย ไฟ 50% เป็น เคออส
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTVampireQueenUnstableProj
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 13 {วิ}
    action attack or cast time uses animation length [1]
    MMSVampireQueenSpiritMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย ไฟ 321.4 ถึง 482.1
    แปลงความเสียหาย ไฟ 60% เป็น เคออส
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [40]
    projectile spread radius [10]
    projectile uses contact position [1]
    spell maximum action distance +% [0]
    use scaled contact offset [1]
    SSMVampireQueenBoneWall
    Spell, Multicastable, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    alternate minion [1111]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GSVampireQueenChaosStorm
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 1684 ถึง 2525
    สร้างความเสียหาย ไฟ 1753.7 ต่อวินาที
    แปลงความเสียหาย ไฟ 60% เป็น เคออส
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base skill effect duration [2000]
    ground fire art variation [1017]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [30]
    GTVampireQueenBoneWall
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 20 {วิ}
    action attack or cast time uses animation length [1]
    EGVampireQueenBloodBoil
    Triggerable, AttackInPlace
    GSVampireQueenBoneCone
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 10 {วิ}
    สร้างความเสียหาย ไฟ 711.7 ถึง 1068
    แปลงความเสียหาย ไฟ 50% เป็น เคออส
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [50]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    spell maximum action distance +% [-45]
    GSVampireQueenDelayedBlastSmall
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย เคออส 765.2 ถึง 1148
    monster penalty against minions damage +% final vs player minions [100]
    GTVampireQueenDelayedBlastSmallRing
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    GTVampireQueenDelayedBlastSmallCross
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    EASVampireQueenDance
    action attack or cast time uses animation length [1]
    GSVampireQueenBloodFallExplode
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 14.56 ถึง 21.84
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-25]
    base skill effect duration [20000]
    ground blood art variation [1005]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WifeMonster/VampireQueenBossSTANDALONE"] = {
        name = "Lady Elswyth",
        life = 2.48,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedVampireQueen",
            "VampireQueenComboAttack",
            "SSMVampireQueenBoneWall",
            "MMSVampireQueenSpiritMortar",
            "GSVampireQueenDelayedBlast",
            "GSVampireQueenDelayedBlastLarge",
            "GSVampireQueenBodySwapFireNova",
            "GSVampireQueenChaosStorm",
            "GSVampireQueenBoneCone",
            "GSVampireQueenDelayedBlastSmall",
            "GSVampireQueenBloodFallExplode",
            "EASVampireQueenBodySwap",
            "EASVampireQueenDance",
            "EGVampireQueenBloodBoil",
            "GTVampireQueenUnstableProj",
            "GTVampireQueenBoneWall",
            "GTVampireQueenDelayedBlastSmallCross",
            "EASVampireQueenDelayedBlast",
            "GTVampireQueenDelayedBlastSmallRing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedVampireQueen"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VampireQueenComboAttack"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {8, 100, 40, 40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMVampireQueenBoneWall"] = {
        name = "SSMVampireQueenBoneWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1111, 1, -99, levelRequirement = 8, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVampireQueenSpiritMortar"] = {
        name = "MMSVampireQueenSpiritMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 0, 40, 60, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVampireQueenDelayedBlast"] = {
        name = "GSVampireQueenDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVampireQueenDelayedBlastLarge"] = {
        name = "GSVampireQueenDelayedBlastLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1.2000000476837, 1017, 0, 1000, 80, 60, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVampireQueenBodySwapFireNova"] = {
        name = "GSVampireQueenBodySwapFireNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVampireQueenChaosStorm"] = {
        name = "GSVampireQueenChaosStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_fire_damage_%_to_convert_to_chaos",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 30, 60, 1017, 0, 2000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVampireQueenBoneCone"] = {
        name = "GSVampireQueenBoneCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -45, 50, 100, 50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVampireQueenDelayedBlastSmall"] = {
        name = "GSVampireQueenDelayedBlastSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVampireQueenBloodFallExplode"] = {
        name = "GSVampireQueenBloodFallExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20000, 1005, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVampireQueenBodySwap"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVampireQueenDance"] = {
        name = "EASVampireQueenDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVampireQueenBloodBoil"] = {
        name = "EGVampireQueenBloodBoil",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVampireQueenUnstableProj"] = {
        name = "GTVampireQueenUnstableProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVampireQueenBoneWall"] = {
        name = "GTVampireQueenBoneWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVampireQueenDelayedBlastSmallCross"] = {
        name = "GTVampireQueenDelayedBlastSmallCross",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVampireQueenDelayedBlast"] = {
        name = "EASVampireQueenDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVampireQueenDelayedBlastSmallRing"] = {
        name = "GTVampireQueenDelayedBlastSmallRing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • คุณหญิงเอลส์วิธ Text Audio /41
    ชื่อ
    ใช่! ข้าจะเต้นรำ! ไปกับศพของมัน...
    LadyElswyth_Emerge
    แมลงรังควานรึ? โอ้ เราชอบให้มีผู้ชมนัก...
    LadyElswyth_PreEmerge
    อยู่นิ่งๆ!
    VampireWifeBoss_Attack_Random
    อยู่นิ่งๆ!
    VampireWifeBoss_Attack_2
    อยู่นิ่งๆ!
    VampireWifeBoss_Attack_3
    สดใหม่พร้อมตาย!
    VampireWifeBoss_Attack_4
    สดใหม่พร้อมตาย!
    VampireWifeBoss_Attack_5
    สดใหม่พร้อมตาย!
    VampireWifeBoss_Attack_6
    เลือดแกร่ำร้อง!
    VampireWifeBoss_Combo_Random
    เลือดแกร่ำร้อง!
    VampireWifeBoss_Combo_2
    เลือดแกร่ำร้อง!
    VampireWifeBoss_Combo_3
    ใจแกเต้นรัว!
    VampireWifeBoss_Combo_4
    ใจแกเต้นรัว!
    VampireWifeBoss_Combo_5
    ใจแกเต้นรัว!
    VampireWifeBoss_Combo_6
    เขารอ... อยู่ในม่าน...
    VampireWifeBoss_Death_Random
    ข้ากำลังไปหานะที่รัก...
    VampireWifeBoss_Death_2
    อยู่ร่วมกาย... แม้ในยามวินาศ...
    VampireWifeBoss_Death_3
    แกจะหลั่งเลือด!
    VampireWifeBoss_DelayedBlast_Random
    แกจะหลั่งเลือด!
    VampireWifeBoss_DelayedBlast_2
    ใช่! ข้าจะเต้นรำ! ไปกับศพของมัน...
    VampireWifeBoss_Emerge
    สัมผัสแห่งเจ้าสาวสีเลือด!
    VampireWifeBoss_Explode_Random
    สัมผัสแห่งเจ้าสาวสีเลือด!
    VampireWifeBoss_Explode_2
    สัมผัสแห่งเจ้าสาวสีเลือด!
    VampireWifeBoss_Explode_3
    เราไม่มีวันให้อภัย!
    VampireWifeBoss_Explode_4
    เราไม่มีวันให้อภัย!
    VampireWifeBoss_Explode_5
    เราไม่มีวันให้อภัย!
    VampireWifeBoss_Explode_6
    อึ้ก... ไอ้หนูโสโครก!
    VampireWifeBoss_Knockdown_Random
    อึ้ก... ไอ้หนูโสโครก!
    VampireWifeBoss_Knockdown_2
    อึ้ก... ไอ้หนูโสโครก!
    VampireWifeBoss_Knockdown_3
    แมลงรังควาน! โอ้ แต่เราชอบให้มีผู้ชมนัก...
    VampireWifeBoss_PreEmerge
    ความมืดเข้าหา!
    VampireWifeBoss_Swap_Random
    ความมืดเข้าหา!
    VampireWifeBoss_Swap_2
    ความมืดเข้าหา!
    VampireWifeBoss_Swap_3
    แกโกรธไปก็ไร้ค่า!
    VampireWifeBoss_Swap_4
    แกโกรธไปก็ไร้ค่า!
    VampireWifeBoss_Swap_5
    แกโกรธไปก็ไร้ค่า!
    VampireWifeBoss_Swap_6
    ไม่! เขาจะเป็นของข้าไปชั่วกาลนาน... ไอ้สารเลวโสโครก!
    VampireWifeBoss_WulfricDies_Male
    ไม่! เขาจะเป็นของข้าไปชั่วกาลนาน... นังแพศยาขี้อิจฉา!
    VampireWifeBoss_WulfricDies_Female_Random
    ไม่! เขาจะเป็นของข้าไปชั่วกาลนาน... นังกะหรี่ขี้อิจฉา!
    VampireWifeBoss_WulfricDies_Female_2
    แกกล้าแตะต้องเขารึ?
    VampireWifeBoss_WulfricStun
    ความมืดรั้งกาย!
    VampireWifeBoss_Combined
    Edit

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