Lady Elswyth



Area: Holten Estate
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Spectre | N |
---|---|
Area | Holten Estate |
Tags | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Life
248%
Energy Shield From Life
20%
Armour
+25%
Resistance




Damage
300%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
140%
Type
VampireQueenBoss
Metadata
VampireQueenBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
56
Life
7,452
Armour
1,470
Evasion Rating
537
Energy Shield
1,863
Damage
477
Spell Damage
477
Accuracy
1,588
Attack Time
1.5
Experience
37,638
Minion Life
9,160
Minion Energy Shield
2,290
Minion Damage
1,538
Minion Armour
2,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedVampireQueen
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 381–572
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VampireQueenComboAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 381–572
Critical Hit Chance: 5%
Attack Damage: 80%
Attack Time: 1.5 sec
Cooldown Time: 9 sec
Deals 20% less Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASVampireQueenDelayedBlast
Cooldown Time: 16 sec
action attack or cast time uses animation length [1]
GSVampireQueenDelayedBlast
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GSVampireQueenDelayedBlastLarge
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 480.9 Base Fire Damage per second
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [1000]
ground fire art variation [1017]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
EASVampireQueenBodySwap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 381–572
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]

GTVampireQueenUnstableProj
Triggerable
Cooldown Time: 13 sec
action attack or cast time uses animation length [1]
MMSVampireQueenSpiritMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Hit Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [40]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
use scaled contact offset [1]
SSMVampireQueenBoneWall
Spell, Multicastable, Triggerable
Cast Time: 1 sec
action attack or cast time uses animation length [1]
alternate minion [1111]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GSVampireQueenChaosStorm
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 1202.2 Base Fire Damage per second
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [2000]
ground fire art variation [1017]
is area damage [1]
monster penalty against minions damage +% final vs player minions [30]
GTVampireQueenBoneWall
Triggerable
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
EGVampireQueenBloodBoil
Triggerable
GSVampireQueenBoneCone
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
spell maximum action distance +% [-45]
GSVampireQueenDelayedBlastSmall
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
monster penalty against minions damage +% final vs player minions [100]
GTVampireQueenDelayedBlastSmallRing
Triggerable
action attack or cast time uses animation length [1]
GTVampireQueenDelayedBlastSmallCross
Triggerable
action attack or cast time uses animation length [1]
EASVampireQueenDance
action attack or cast time uses animation length [1]
GSVampireQueenBloodFallExplode
Triggerable, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base skill effect duration [20000]
ground blood art variation [1005]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/WifeMonster/VampireQueenBoss"] = { name = "Lady Elswyth", life = 2.48, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "MeleeAtAnimationSpeedVampireQueen", "VampireQueenComboAttack", "SSMVampireQueenBoneWall", "MMSVampireQueenSpiritMortar", "GSVampireQueenDelayedBlast", "GSVampireQueenDelayedBlastLarge", "GSVampireQueenBodySwapFireNova", "GSVampireQueenChaosStorm", "GSVampireQueenBoneCone", "GSVampireQueenDelayedBlastSmall", "GSVampireQueenBloodFallExplode", "EASVampireQueenBodySwap", "EASVampireQueenDance", "EGVampireQueenBloodBoil", "GTVampireQueenUnstableProj", "GTVampireQueenBoneWall", "GTVampireQueenDelayedBlastSmallCross", "EASVampireQueenDelayedBlast", "GTVampireQueenDelayedBlastSmallRing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedVampireQueen"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VampireQueenComboAttack"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_physical_damage_%_to_convert_to_fire", "active_skill_base_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {8, 100, 40, 40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMVampireQueenBoneWall"] = { name = "SSMVampireQueenBoneWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1111, 1, -99, levelRequirement = 8, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSVampireQueenSpiritMortar"] = { name = "MMSVampireQueenSpiritMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_fire_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 0, 40, 60, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVampireQueenDelayedBlast"] = { name = "GSVampireQueenDelayedBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVampireQueenDelayedBlastLarge"] = { name = "GSVampireQueenDelayedBlastLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_fire_damage_%_to_convert_to_chaos", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1.2000000476837, 1017, 0, 1000, 80, 60, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVampireQueenBodySwapFireNova"] = { name = "GSVampireQueenBodySwapFireNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_fire_damage_%_to_convert_to_chaos", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVampireQueenChaosStorm"] = { name = "GSVampireQueenChaosStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_fire_damage_%_to_convert_to_chaos", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 30, 60, 1017, 0, 2000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVampireQueenBoneCone"] = { name = "GSVampireQueenBoneCone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_fire_damage_%_to_convert_to_chaos", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -45, 50, 100, 50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVampireQueenDelayedBlastSmall"] = { name = "GSVampireQueenDelayedBlastSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVampireQueenBloodFallExplode"] = { name = "GSVampireQueenBloodFallExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, 1005, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVampireQueenBodySwap"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVampireQueenDance"] = { name = "EASVampireQueenDance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGVampireQueenBloodBoil"] = { name = "EGVampireQueenBloodBoil", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTVampireQueenUnstableProj"] = { name = "GTVampireQueenUnstableProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTVampireQueenBoneWall"] = { name = "GTVampireQueenBoneWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTVampireQueenDelayedBlastSmallCross"] = { name = "GTVampireQueenDelayedBlastSmallCross", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVampireQueenDelayedBlast"] = { name = "EASVampireQueenDelayedBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTVampireQueenDelayedBlastSmallRing"] = { name = "GTVampireQueenDelayedBlastSmallRing", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Lady Elswyth Text Audio /41
Name |
---|
Yes! I shall dance! With their corpse... — LadyElswyth_Emerge |
A little pest? Oh, but how we do adore an audience... — LadyElswyth_PreEmerge |
Be still! — VampireWifeBoss_Attack_Random |
Be still! — VampireWifeBoss_Attack_2 |
Be still! — VampireWifeBoss_Attack_3 |
Ripe for death! — VampireWifeBoss_Attack_4 |
Ripe for death! — VampireWifeBoss_Attack_5 |
Ripe for death! — VampireWifeBoss_Attack_6 |
Your blood sings! — VampireWifeBoss_Combo_Random |
Your blood sings! — VampireWifeBoss_Combo_2 |
Your blood sings! — VampireWifeBoss_Combo_3 |
Your heart quickens! — VampireWifeBoss_Combo_4 |
Your heart quickens! — VampireWifeBoss_Combo_5 |
Your heart quickens! — VampireWifeBoss_Combo_6 |
He waits... beyond the veil... — VampireWifeBoss_Death_Random |
I am coming, my love... — VampireWifeBoss_Death_2 |
Together... even in ruin... — VampireWifeBoss_Death_3 |
You shall bleed! — VampireWifeBoss_DelayedBlast_Random |
You shall bleed! — VampireWifeBoss_DelayedBlast_2 |
Yes! I shall dance! With their corpse... — VampireWifeBoss_Emerge |
Touch of the scarlet bride! — VampireWifeBoss_Explode_Random |
Touch of the scarlet bride! — VampireWifeBoss_Explode_2 |
Touch of the scarlet bride! — VampireWifeBoss_Explode_3 |
We never forgive! — VampireWifeBoss_Explode_4 |
We never forgive! — VampireWifeBoss_Explode_5 |
We never forgive! — VampireWifeBoss_Explode_6 |
Ugh... putrid weasel! — VampireWifeBoss_Knockdown_Random |
Ugh... putrid weasel! — VampireWifeBoss_Knockdown_2 |
Ugh... putrid weasel! — VampireWifeBoss_Knockdown_3 |
A little pest! Oh, but how we do adore an audience... — VampireWifeBoss_PreEmerge |
Darkness comes! — VampireWifeBoss_Swap_Random |
Darkness comes! — VampireWifeBoss_Swap_2 |
Darkness comes! — VampireWifeBoss_Swap_3 |
You rage in vain! — VampireWifeBoss_Swap_4 |
You rage in vain! — VampireWifeBoss_Swap_5 |
You rage in vain! — VampireWifeBoss_Swap_6 |
No! He was mine for eternity... you filthy bastard! — VampireWifeBoss_WulfricDies_Male |
No! He was mine for eternity... you jealous bitch! — VampireWifeBoss_WulfricDies_Female_Random |
No! He was mine for eternity... jealous wench! — VampireWifeBoss_WulfricDies_Female_2 |
You dare lay hands on him? — VampireWifeBoss_WulfricStun |
Darkness binds! — VampireWifeBoss_Combined |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.