Pale Seraphim




damage hit effect index [103]
shock art variation [10]
shock art variation [10]
stance movement speed +% final [74]
Spectre | Y |
---|---|
Tags | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
Packs |
พลังชีวิต
225%
+25%
การหลบหลีก
+25%
ค่าต้านทาน




Damage
197%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
7 ~ 18
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
225%
Model Size
100%
Type
HellscapePaleElite2
Metadata
HellscapePaleElite2__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
17,453
3,016
Damage
459
ความเสียหายเวท
459
ความแม่นยำ
2,464
1.5
ค่าประสบการณ์
64,427
Minion Life
15,593
Minion Damage
1,908
Minion Armour
4,223
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DTTHellscapeStabbySkyStab
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 367–551
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 150%
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
action attack or cast time uses animation length [1]
attack maximum action distance + [37]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTHellscapeStabWeb
Spell, Movement
คูลดาวน์: 6 {วิ}
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
GAHellscapeStabWeb
Triggerable, Attack
Base Damage: 367–551
โอกาสปะทะคริติคอล: 5%
base skill effect duration [3000]
is area damage [1]
GAHellscapePaleEliteSkyStab
Triggerable, Attack
Base Damage: 367–551
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 125%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 50%
is area damage [1]
TCHellscapePaleElite2Charge
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน
Base Damage: 367–551
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 30%
คูลดาวน์: 8 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
สร้างความเสียหาย โจมตี ลดลง อีก 70%
ignores proximity shield [1]
is area damage [1]

GSHellscapePaleElite2Charge
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 6%
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-92]
MeleeAtAnimationSpeedLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 367–551
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeAtAnimationSpeedLightningCombo35
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 367–551
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } Stats { set_base_heavy_stun_duration_ms = 2933 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2__"] = { name = "Pale Seraphim", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.97, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedLightning", "MeleeAtAnimationSpeedLightningCombo35", "TCHellscapePaleElite2Charge", "GSHellscapePaleElite2Charge", "DTTHellscapeStabbySkyStab", "DTTHellscapeStabWeb", "GAHellscapeStabWeb", "GAHellscapePaleEliteSkyStab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedLightning"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedLightningCombo35"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCHellscapePaleElite2Charge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapePaleElite2Charge"] = { name = "GSHellscapePaleElite2Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, -92, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeStabbySkyStab"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {37, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeStabWeb"] = { name = "DTTHellscapeStabWeb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {20, 40, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeStabWeb"] = { name = "GAHellscapeStabWeb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleEliteSkyStab"] = { name = "GAHellscapePaleEliteSkyStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_shock_chance_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
damage hit effect index [103]
shock art variation [10]
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
stance movement speed +% final [74]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Pale Seraphim




damage hit effect index [103]
shock art variation [10]
shock art variation [10]
stance movement speed +% final [74]
Spectre | N |
---|---|
Tags | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
Packs |
พลังชีวิต
225%
+25%
การหลบหลีก
+25%
ค่าต้านทาน




Damage
197%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
7 ~ 18
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
225%
Model Size
100%
Type
HellscapePaleElite2
Metadata
HellscapePaleEliteStrongbox2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
17,453
3,016
Damage
459
ความเสียหายเวท
459
ความแม่นยำ
2,464
1.5
ค่าประสบการณ์
64,427
Minion Life
15,593
Minion Damage
1,908
Minion Armour
4,223
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DTTHellscapeStabbySkyStab
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 367–551
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 150%
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
action attack or cast time uses animation length [1]
attack maximum action distance + [37]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTHellscapeStabWeb
Spell, Movement
คูลดาวน์: 6 {วิ}
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
GAHellscapeStabWeb
Triggerable, Attack
Base Damage: 367–551
โอกาสปะทะคริติคอล: 5%
base skill effect duration [3000]
is area damage [1]
GAHellscapePaleEliteSkyStab
Triggerable, Attack
Base Damage: 367–551
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 125%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 50%
is area damage [1]
TCHellscapePaleElite2Charge
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน
Base Damage: 367–551
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 30%
คูลดาวน์: 8 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
สร้างความเสียหาย โจมตี ลดลง อีก 70%
ignores proximity shield [1]
is area damage [1]

GSHellscapePaleElite2Charge
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 6%
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-92]
MeleeAtAnimationSpeedLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 367–551
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeAtAnimationSpeedLightningCombo35
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 367–551
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } Stats { set_base_heavy_stun_duration_ms = 2933 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleEliteStrongbox2"] = { name = "Pale Seraphim", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.97, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedLightning", "MeleeAtAnimationSpeedLightningCombo35", "TCHellscapePaleElite2Charge", "GSHellscapePaleElite2Charge", "DTTHellscapeStabbySkyStab", "DTTHellscapeStabWeb", "GAHellscapeStabWeb", "GAHellscapePaleEliteSkyStab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedLightning"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedLightningCombo35"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCHellscapePaleElite2Charge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapePaleElite2Charge"] = { name = "GSHellscapePaleElite2Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, -92, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeStabbySkyStab"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {37, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeStabWeb"] = { name = "DTTHellscapeStabWeb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {20, 40, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeStabWeb"] = { name = "GAHellscapeStabWeb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleEliteSkyStab"] = { name = "GAHellscapePaleEliteSkyStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_shock_chance_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
damage hit effect index [103]
shock art variation [10]
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Family | Nothing |
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Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
stance movement speed +% final [74]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.