苍白神使
恶魔damage hit effect index [103]
shock art variation [10]
shock art variation [10]
stance movement speed +% final [74]
Pale Seraphim
| Spectre | Y |
|---|---|
| Tags | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
| Packs |
生命
225%
+25%
闪避
+25%
抗性
伤害
197%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
7 ~ 18
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
225%
Model Size
100%
Type
HellscapePaleElite2
Metadata
HellscapePaleElite2__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DTTHellscapeStabbySkyStab
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 367—551
暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
冷却时间: 8 秒
攻击伤害总增 50%
将[物理]伤害的 40% 转化为[闪电]伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [37]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTHellscapeStabWeb
法术, 位移, AttackInPlace
施放间隔: 2 秒
冷却时间: 6 秒
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
GAHellscapeStabWeb
可触发, 攻击, AttackInPlace
Base Damage: 367—551
暴击率: 5%
攻击间隔: 1.5 秒
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeedLightning
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 367—551
暴击率: 5%
攻击间隔: 1.5 秒
将[物理]伤害的 40% 转化为[闪电]伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedLightningCombo35
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 367—551
暴击率: 5%
攻击间隔: 1.5 秒
将[物理]伤害的 35% 转化为[闪电]伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
}
Stats
{
set_base_heavy_stun_duration_ms = 2933
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2__"] = {
name = "Pale Seraphim",
life = 2.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.97,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 18,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeedLightning",
"MeleeAtAnimationSpeedLightningCombo35",
"TCHellscapePaleElite2Charge",
"GSHellscapePaleElite2Charge",
"DTTHellscapeStabbySkyStab",
"DTTHellscapeStabWeb",
"GAHellscapeStabWeb",
"GAHellscapePaleEliteSkyStab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightning"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightningCombo35"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {35, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TCHellscapePaleElite2Charge"] = {
name = "Table Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"ignores_proximity_shield",
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapePaleElite2Charge"] = {
name = "GSHellscapePaleElite2Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.5, 1.5, -92, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapeStabbySkyStab"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {37, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapeStabWeb"] = {
name = "DTTHellscapeStabWeb",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {20, 40, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeStabWeb"] = {
name = "GAHellscapeStabWeb",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleEliteSkyStab"] = {
name = "GAHellscapePaleEliteSkyStab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_shock_chance_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
damage hit effect index [103]
shock art variation [10]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
stance movement speed +% final [74]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
苍白神使
恶魔damage hit effect index [103]
shock art variation [10]
shock art variation [10]
stance movement speed +% final [74]
Pale Seraphim
| Spectre | N |
|---|---|
| Tags | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
| Packs |
生命
225%
+25%
闪避
+25%
抗性
伤害
197%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
7 ~ 18
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
225%
Model Size
100%
Type
HellscapePaleElite2
Metadata
HellscapePaleEliteStrongbox2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DTTHellscapeStabbySkyStab
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 367—551
暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
冷却时间: 8 秒
攻击伤害总增 50%
将[物理]伤害的 40% 转化为[闪电]伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [37]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTHellscapeStabWeb
法术, 位移, AttackInPlace
施放间隔: 2 秒
冷却时间: 6 秒
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
GAHellscapeStabWeb
可触发, 攻击, AttackInPlace
Base Damage: 367—551
暴击率: 5%
攻击间隔: 1.5 秒
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeedLightning
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 367—551
暴击率: 5%
攻击间隔: 1.5 秒
将[物理]伤害的 40% 转化为[闪电]伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedLightningCombo35
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 367—551
暴击率: 5%
攻击间隔: 1.5 秒
将[物理]伤害的 35% 转化为[闪电]伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
}
Stats
{
set_base_heavy_stun_duration_ms = 2933
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleEliteStrongbox2"] = {
name = "Pale Seraphim",
life = 2.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.97,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 18,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeedLightning",
"MeleeAtAnimationSpeedLightningCombo35",
"TCHellscapePaleElite2Charge",
"GSHellscapePaleElite2Charge",
"DTTHellscapeStabbySkyStab",
"DTTHellscapeStabWeb",
"GAHellscapeStabWeb",
"GAHellscapePaleEliteSkyStab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightning"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightningCombo35"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {35, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TCHellscapePaleElite2Charge"] = {
name = "Table Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"ignores_proximity_shield",
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapePaleElite2Charge"] = {
name = "GSHellscapePaleElite2Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.5, 1.5, -92, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapeStabbySkyStab"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {37, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapeStabWeb"] = {
name = "DTTHellscapeStabWeb",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {20, 40, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeStabWeb"] = {
name = "GAHellscapeStabWeb",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleEliteSkyStab"] = {
name = "GAHellscapePaleEliteSkyStab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_shock_chance_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
damage hit effect index [103]
shock art variation [10]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
stance movement speed +% final [74]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.