Séraphin pâle
stance movement speed +% final [-69]
Pale Seraphim
Spectre | Y |
---|---|
Tags | beyond_demon, demon, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Vie
225%
Évasion
+40%
Ailment Threshold
%
Résistance
0
75
0
0
Damage
225%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
225%
Model Size
80%
Type
HellscapePaleElite2
Metadata
HellscapePaleElite2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
17,453
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
525
Dégâts des sorts
525
Précision
0
Attack Time
1.5
Expérience
64,427
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EAAHellscapeStabbyStab
action attack or cast time uses animation length [1]
DTTHellscapeStabbySkyStab
Spell, Movement
Temps d'incantation: 2.5 sec.
Temps de recharge: 8 sec.
leap slam minimum distance [20]
skill maximum travel distance [60]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
skill maximum travel distance [60]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
DTTHellscapeStabWeb
Spell, Movement
Temps d'incantation: 2 sec.
Temps de recharge: 6 sec.
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
GAHellscapeStabbyCleave1
Triggerable, Attack
Base Damage: 420–629
Chances de Touche critique: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
50% de Perte de Dégâts d'Attaque
is area damage [1]
is area damage [1]
GAHellscapeStabbyCleave2
Triggerable, Attack
Base Damage: 420–629
Chances de Touche critique: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
50% de Perte de Dégâts d'Attaque
is area damage [1]
is area damage [1]
GAHellscapeStabbyCleave3
Triggerable, Attack
Base Damage: 420–629
Chances de Touche critique: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
50% de Perte de Dégâts d'Attaque
is area damage [1]
is area damage [1]
GAHellscapeStabbyCleaveStab
Triggerable, Attack
Base Damage: 420–629
Chances de Touche critique: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
50% de Perte de Dégâts d'Attaque
is area damage [1]
is area damage [1]
GAHellscapeStabWeb
Triggerable, Attack
Base Damage: 420–629
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
base skill effect duration [3000]
is area damage [1]
is area damage [1]
GAHellscapePaleEliteSkyStab
Triggerable, Attack
Base Damage: 420–629
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" Actor { basic_action = "ChangeToStance1" } Stats { set_base_heavy_stun_duration_ms = 2533 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2"] = { name = "Pale Seraphim", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Unarmed", skillList = { "EAAHellscapeStabbyStab", "DTTHellscapeStabbySkyStab", "DTTHellscapeStabWeb", "GAHellscapeStabbyCleave1", "GAHellscapeStabbyCleave2", "GAHellscapeStabbyCleave3", "GAHellscapeStabbyCleaveStab", "GAHellscapeStabWeb", "GAHellscapePaleEliteSkyStab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EAAHellscapeStabbyStab"] = { name = "EAAHellscapeStabbyStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeStabbySkyStab"] = { name = "DTTHellscapeStabbySkyStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 20, 60, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeStabWeb"] = { name = "DTTHellscapeStabWeb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {20, 40, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeStabbyCleave1"] = { name = "GAHellscapeStabbyCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeStabbyCleave2"] = { name = "GAHellscapeStabbyCleave2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeStabbyCleave3"] = { name = "GAHellscapeStabbyCleave3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeStabbyCleaveStab"] = { name = "GAHellscapeStabbyCleaveStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeStabWeb"] = { name = "GAHellscapeStabWeb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleEliteSkyStab"] = { name = "GAHellscapePaleEliteSkyStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-69]
Id | StanceHellscapePaleEliteStabbyWalk_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.