IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
ความขยะแขยงบริสุทธิ์
CategoryDemonปีศาจ
IconEnemyArmourStrong
Pure Disgust
Spectre
Tagsdemon, not_dex, not_int, very_fast_movement
พลังชีวิต
600%
ค่าต้านทาน
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
405%
ความแม่นยำ
100%
Attack Distance
9 ~ 19
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
600%
Model Size
260%
Type
DeliriumTentacular
Metadata
DeliriumEliteDisgust
เลเวล
68
พลังชีวิต
49,542
Damage
944
ความเสียหายเวท
944
ความแม่นยำ
2,502
{เวลาโจมตี}
1.5
ค่าประสบการณ์
171,804
Minion Life
41,580
Minion Damage
3,923
Minion Armour
6,756
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 7551133
{เวลาโจมตี}: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GTDeliriumEliteDisgustTentacleSlam
Spell, Triggerable, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GADeliriumEliteDisgustTentacleSlamDamage
Triggerable, Attack, AttackInPlace
Base Damage: 7551133
ความเสียหายโจมตี: 40%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 60%
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/Minions/DeliriumEliteDisgust"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Pure Disgust",
    life = 6,
    damage = 4.05,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GADeliriumEliteDisgustTentacleSlamDamage",
        "GTDeliriumEliteDisgustTentacleSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumEliteDisgustTentacleSlamDamage"] = {
    name = "GADeliriumEliteDisgustTentacleSlamDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumEliteDisgustTentacleSlam"] = {
    name = "GTDeliriumEliteDisgustTentacleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.