ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
순수한 혐오
CategoryDemon악마
IconEnemyArmourStrong
Pure Disgust
Spectre
Tagsdemon, not_dex, not_int, very_fast_movement
생명력
600%
저항
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
405%
정확도
100%
Attack Distance
9 ~ 19
공격 속도
1.5 Second
Damage Spread
±20%
경험치
600%
Model Size
260%
Type
DeliriumTentacular
Metadata
DeliriumEliteDisgust
레벨
68
생명력
49,542
Damage
944
주문 피해
944
정확도
2,502
공격 속도
1.5
경험치
171,804
Minion Life
41,580
Minion Damage
3,923
Minion Armour
6,756
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 7551133
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GTDeliriumEliteDisgustTentacleSlam
Spell, Triggerable, AttackInPlace
시전 속도: 1 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GADeliriumEliteDisgustTentacleSlamDamage
Triggerable, Attack, AttackInPlace
Base Damage: 7551133
치명타 명중 확률: 5%
공격 피해: 40%
공격 속도: 1.5 초
주는 공격 피해 60% 감폭
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/Minions/DeliriumEliteDisgust"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Pure Disgust",
    life = 6,
    damage = 4.05,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GADeliriumEliteDisgustTentacleSlamDamage",
        "GTDeliriumEliteDisgustTentacleSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumEliteDisgustTentacleSlamDamage"] = {
    name = "GADeliriumEliteDisgustTentacleSlamDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumEliteDisgustTentacleSlam"] = {
    name = "GTDeliriumEliteDisgustTentacleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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