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纯粹憎恶
CategoryDemon恶魔
IconEnemyArmourStrong
Pure Disgust
Spectre
Tagsdemon, not_dex, not_int, very_fast_movement
Packs
  • 纯粹憎恶, 纯粹怨毒, 纯粹愤恨, 纯粹狂怒, 纯粹怨恨, 焦虑, 狂怒
  • 纯粹憎恶, 纯粹怨毒, 纯粹愤恨, 纯粹狂怒, 纯粹怨恨, 怨恨, 愤恨
  • 纯粹憎恶, 纯粹怨毒, 纯粹愤恨, 纯粹狂怒, 纯粹怨恨, 怨毒, 憎恶
  • 生命
    600%
    +60%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    405%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    9 ~ 19
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    600%
    Model Size
    260%
    Type
    DeliriumTentacular
    Metadata
    DeliriumEliteDisgust
    保留
    191
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    保留
    73.2%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    等级
    68
    生命
    49,542
    3,861
    伤害
    944
    法术伤害
    944
    命中
    2,502
    攻击时间
    1.5
    经验值
    171,804
    召唤物生命
    41,580
    召唤物伤害
    3,923
    召唤物护甲
    6,756
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 7551133
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GTDeliriumEliteDisgustTentacleSlam
    法术, 可触发, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GADeliriumEliteDisgustTentacleSlamDamage
    可触发, 攻击, AttackInPlace
    Base Damage: 7551133
    暴击率: 5%
    攻击伤害: 40%
    攻击时间: 1.5 秒
    攻击伤害总降 60%
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/Minions/DeliriumEliteDisgust"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Pure Disgust",
        life = 6,
        damage = 4.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADeliriumEliteDisgustTentacleSlamDamage",
            "GTDeliriumEliteDisgustTentacleSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteDisgustTentacleSlamDamage"] = {
        name = "GADeliriumEliteDisgustTentacleSlamDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDeliriumEliteDisgustTentacleSlam"] = {
        name = "GTDeliriumEliteDisgustTentacleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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