Ravenous Bloodshaper
ปีศาจ
SpectreY
Tagsbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Packs
  • Ravenous Macerator, Ravenous Bloodshaper, Ravenous Homunculus, Ravenous Brute
  • Ravenous Macerator, Ravenous Bloodshaper, Ravenous Digester, Ravenous Misshapen
  • Ravenous Macerator, Ravenous Bloodshaper, Ravenous Homunculus, Ravenous Digester
  • พลังชีวิต
    200%
    Energy Shield From Life
    7%
    ค่าต้านทาน
    0 0 0 0
    Damage
    200%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    5%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    6 ~ 12
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    HellscapeFleshElite1
    Metadata
    HellscapeFleshElite1_
    เลเวล
    68
    พลังชีวิต
    14,428
    Damage
    466
    ความเสียหายเวท
    466
    ความแม่นยำ
    2,464
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    57,268
    Minion Life
    12,890
    Minion Energy Shield
    970
    Minion Damage
    1,938
    Minion Armour
    2,413
    MPSHellscapeFleshEliteBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1.166 {วิ}
    สร้างความเสียหาย กายภาพ 218.1 ถึง 327.1
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [207]
    projectile ballistic gravity override [-40]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOHellscapeFleshEliteBloodOrb
    Triggerable
    คูลดาวน์: 9 {วิ}
    spell maximum action distance +% [-40]
    GSHellscapeFleshEliteBloodOrbExplosion
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 218.1 ถึง 327.1
    is area damage [1]
    EASHellscapeFleshElite1BloodSpike
    spell maximum action distance +% [-40]
    GPSHellscapeFleshEliteSpikeBarrage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 218.1 ถึง 327.1
    มีโอกาสสร้างสถานะ เลือดไหล 50% เมื่อปะทะ
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1398]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 218.1 ถึง 327.1
    มีโอกาสสร้างสถานะ เลือดไหล 50% เมื่อปะทะ
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1399]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage3
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 218.1 ถึง 327.1
    มีโอกาสสร้างสถานะ เลือดไหล 50% เมื่อปะทะ
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1400]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage4
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 218.1 ถึง 327.1
    มีโอกาสสร้างสถานะ เลือดไหล 50% เมื่อปะทะ
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1401]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage5
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ ถึง
    มีโอกาสสร้างสถานะ เลือดไหล 50% เมื่อปะทะ
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1402]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    SSMFleshEliteOrb
    Spell, Multicastable, Triggerable
    {เวลาร่าย}: 1 {วิ}
    alternate minion [1094]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Animated
    {
    	on_event_acquiretargetlocation_for_blood_spikes_01 =
    	"
    		this.temp_target = GetTarget();
    		this.temp_location = this.temp_target.GetLocation();
    		this.temp_location = FindRandomLocationNearLocation( -5, 5, this.temp_location, walk, 1 );
    		SetTargetLocation( this.temp_location, 0, 0, true );
    	"
    }
    
    Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2766
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshElite1_"] = {
        name = "Ravenous Bloodshaper",
        life = 2,
        energyShield = 0.07,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "SSMFleshEliteOrb",
            "EASHellscapeFleshElite1BloodSpike",
            "GPSHellscapeFleshEliteSpikeBarrage",
            "GPSHellscapeFleshEliteSpikeBarrage2",
            "GPSHellscapeFleshEliteSpikeBarrage3",
            "GPSHellscapeFleshEliteSpikeBarrage4",
            "GPSHellscapeFleshEliteSpikeBarrage5",
            "MPSHellscapeFleshEliteBasicProj",
            "GSHellscapeFleshEliteBloodOrbExplosion",
            "SOHellscapeFleshEliteBloodOrb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMFleshEliteOrb"] = {
        name = "SSMFleshEliteOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 1094, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHellscapeFleshElite1BloodSpike"] = {
        name = "EASHellscapeFleshElite1BloodSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1398, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage2"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1399, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage3"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1400, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage4"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1401, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage5"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage5",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1402, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeFleshEliteBasicProj"] = {
        name = "MPSHellscapeFleshEliteBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 207, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeFleshEliteBloodOrbExplosion"] = {
        name = "GSHellscapeFleshEliteBloodOrbExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOHellscapeFleshEliteBloodOrb"] = {
        name = "SOHellscapeFleshEliteBloodOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.666,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ravenous Bloodshaper
    ปีศาจ
    SpectreN
    Tagsbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
    Packs
  • Ravenous Bloodshaper, Ravenous Macerator, Ravenous Homunculus, Ravenous Brute
  • Ravenous Bloodshaper, Ravenous Macerator, Ravenous Digester, Ravenous Misshapen
  • Ravenous Bloodshaper, Ravenous Macerator, Ravenous Homunculus, Ravenous Digester
  • พลังชีวิต
    200%
    Energy Shield From Life
    7%
    ค่าต้านทาน
    0 0 0 0
    Damage
    200%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    5%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    6 ~ 12
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    HellscapeFleshElite1
    Metadata
    HellscapeFleshEliteStrongbox1
    เลเวล
    68
    พลังชีวิต
    14,428
    Damage
    466
    ความเสียหายเวท
    466
    ความแม่นยำ
    2,464
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    57,268
    Minion Life
    12,890
    Minion Energy Shield
    970
    Minion Damage
    1,938
    Minion Armour
    2,413
    MPSHellscapeFleshEliteBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1.166 {วิ}
    สร้างความเสียหาย กายภาพ 218.1 ถึง 327.1
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [207]
    projectile ballistic gravity override [-40]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOHellscapeFleshEliteBloodOrb
    Triggerable
    คูลดาวน์: 9 {วิ}
    spell maximum action distance +% [-40]
    GSHellscapeFleshEliteBloodOrbExplosion
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 218.1 ถึง 327.1
    is area damage [1]
    EASHellscapeFleshElite1BloodSpike
    spell maximum action distance +% [-40]
    GPSHellscapeFleshEliteSpikeBarrage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 218.1 ถึง 327.1
    มีโอกาสสร้างสถานะ เลือดไหล 50% เมื่อปะทะ
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1398]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 218.1 ถึง 327.1
    มีโอกาสสร้างสถานะ เลือดไหล 50% เมื่อปะทะ
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1399]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage3
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 218.1 ถึง 327.1
    มีโอกาสสร้างสถานะ เลือดไหล 50% เมื่อปะทะ
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1400]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage4
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 218.1 ถึง 327.1
    มีโอกาสสร้างสถานะ เลือดไหล 50% เมื่อปะทะ
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1401]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage5
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ ถึง
    มีโอกาสสร้างสถานะ เลือดไหล 50% เมื่อปะทะ
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1402]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    SSMFleshEliteOrb
    Spell, Multicastable, Triggerable
    {เวลาร่าย}: 1 {วิ}
    alternate minion [1094]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Animated
    {
    	on_event_acquiretargetlocation_for_blood_spikes_01 =
    	"
    		this.temp_target = GetTarget();
    		this.temp_location = this.temp_target.GetLocation();
    		this.temp_location = FindRandomLocationNearLocation( -5, 5, this.temp_location, walk, 1 );
    		SetTargetLocation( this.temp_location, 0, 0, true );
    	"
    }
    
    Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2766
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshEliteStrongbox1"] = {
        name = "Ravenous Bloodshaper",
        life = 2,
        energyShield = 0.07,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "SSMFleshEliteOrb",
            "EASHellscapeFleshElite1BloodSpike",
            "GPSHellscapeFleshEliteSpikeBarrage",
            "GPSHellscapeFleshEliteSpikeBarrage2",
            "GPSHellscapeFleshEliteSpikeBarrage3",
            "GPSHellscapeFleshEliteSpikeBarrage4",
            "GPSHellscapeFleshEliteSpikeBarrage5",
            "MPSHellscapeFleshEliteBasicProj",
            "GSHellscapeFleshEliteBloodOrbExplosion",
            "SOHellscapeFleshEliteBloodOrb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMFleshEliteOrb"] = {
        name = "SSMFleshEliteOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 1094, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHellscapeFleshElite1BloodSpike"] = {
        name = "EASHellscapeFleshElite1BloodSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1398, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage2"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1399, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage3"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1400, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage4"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1401, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage5"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage5",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1402, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeFleshEliteBasicProj"] = {
        name = "MPSHellscapeFleshEliteBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 207, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeFleshEliteBloodOrbExplosion"] = {
        name = "GSHellscapeFleshEliteBloodOrbExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOHellscapeFleshEliteBloodOrb"] = {
        name = "SOHellscapeFleshEliteBloodOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.666,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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