Sculpte-sang affamé
Démon
Ravenous Bloodshaper
SpectreY
Tagsbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Packs
  • Macérateur affamé, Sculpte-sang affamé, Homoncule affamé, Brute affamée
  • Macérateur affamé, Sculpte-sang affamé, Glouton affamé, Difforme affamé
  • Macérateur affamé, Sculpte-sang affamé, Homoncule affamé, Glouton affamé
  • Vie
    200%
    Energy Shield From Life
    7%
    Résistance
    0 0 0 0
    Damage
    200%
    Précision
    100%
    Attack Distance
    6 ~ 12
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    HellscapeFleshElite1
    Metadata
    HellscapeFleshElite1_
    Niveau
    68
    Vie
    14,428
    2,413
    Damage
    466
    Dégâts des sorts
    466
    Précision
    2,464
    Temps d'attaque
    1.5
    Expérience
    57,268
    Minion Life
    12,890
    Minion Energy Shield
    970
    Minion Damage
    1,938
    Minion Armour
    2,413
    MPSHellscapeFleshEliteBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1.166 sec.
    Inflige 218.1 à 327.1 Dégâts Physiques
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [207]
    projectile ballistic gravity override [-40]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOHellscapeFleshEliteBloodOrb
    Triggerable
    Temps de recharge: 9 sec.
    spell maximum action distance +% [-40]
    GSHellscapeFleshEliteBloodOrbExplosion
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 218.1 à 327.1 Dégâts Physiques
    is area damage [1]
    EASHellscapeFleshElite1BloodSpike
    spell maximum action distance +% [-40]
    GPSHellscapeFleshEliteSpikeBarrage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 218.1 à 327.1 Dégâts Physiques
    50% de chances d'infliger le Saignement au Toucher
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1398]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 218.1 à 327.1 Dégâts Physiques
    50% de chances d'infliger le Saignement au Toucher
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1399]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage3
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 218.1 à 327.1 Dégâts Physiques
    50% de chances d'infliger le Saignement au Toucher
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1400]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage4
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 218.1 à 327.1 Dégâts Physiques
    50% de chances d'infliger le Saignement au Toucher
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1401]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage5
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige à Dégâts Physiques
    50% de chances d'infliger le Saignement au Toucher
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1402]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    SSMFleshEliteOrb
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    alternate minion [1094]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Animated
    {
    	on_event_acquiretargetlocation_for_blood_spikes_01 =
    	"
    		this.temp_target = GetTarget();
    		this.temp_location = this.temp_target.GetLocation();
    		this.temp_location = FindRandomLocationNearLocation( -5, 5, this.temp_location, walk, 1 );
    		SetTargetLocation( this.temp_location, 0, 0, true );
    	"
    }
    
    Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2766
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshElite1_"] = {
        name = "Ravenous Bloodshaper",
        life = 2,
        energyShield = 0.07,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "SSMFleshEliteOrb",
            "EASHellscapeFleshElite1BloodSpike",
            "GPSHellscapeFleshEliteSpikeBarrage",
            "GPSHellscapeFleshEliteSpikeBarrage2",
            "GPSHellscapeFleshEliteSpikeBarrage3",
            "GPSHellscapeFleshEliteSpikeBarrage4",
            "GPSHellscapeFleshEliteSpikeBarrage5",
            "MPSHellscapeFleshEliteBasicProj",
            "GSHellscapeFleshEliteBloodOrbExplosion",
            "SOHellscapeFleshEliteBloodOrb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMFleshEliteOrb"] = {
        name = "SSMFleshEliteOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 1094, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHellscapeFleshElite1BloodSpike"] = {
        name = "EASHellscapeFleshElite1BloodSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1398, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage2"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1399, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage3"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1400, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage4"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1401, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage5"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage5",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1402, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeFleshEliteBasicProj"] = {
        name = "MPSHellscapeFleshEliteBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 207, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeFleshEliteBloodOrbExplosion"] = {
        name = "GSHellscapeFleshEliteBloodOrbExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOHellscapeFleshEliteBloodOrb"] = {
        name = "SOHellscapeFleshEliteBloodOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.666,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Sculpte-sang affamé
    Démon
    Ravenous Bloodshaper
    SpectreN
    Tagsbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
    Packs
  • Sculpte-sang affamé, Macérateur affamé, Homoncule affamé, Brute affamée
  • Sculpte-sang affamé, Macérateur affamé, Glouton affamé, Difforme affamé
  • Sculpte-sang affamé, Macérateur affamé, Homoncule affamé, Glouton affamé
  • Vie
    200%
    Energy Shield From Life
    7%
    Résistance
    0 0 0 0
    Damage
    200%
    Précision
    100%
    Attack Distance
    6 ~ 12
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    HellscapeFleshElite1
    Metadata
    HellscapeFleshEliteStrongbox1
    Niveau
    68
    Vie
    14,428
    2,413
    Damage
    466
    Dégâts des sorts
    466
    Précision
    2,464
    Temps d'attaque
    1.5
    Expérience
    57,268
    Minion Life
    12,890
    Minion Energy Shield
    970
    Minion Damage
    1,938
    Minion Armour
    2,413
    MPSHellscapeFleshEliteBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1.166 sec.
    Inflige 218.1 à 327.1 Dégâts Physiques
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [207]
    projectile ballistic gravity override [-40]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOHellscapeFleshEliteBloodOrb
    Triggerable
    Temps de recharge: 9 sec.
    spell maximum action distance +% [-40]
    GSHellscapeFleshEliteBloodOrbExplosion
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 218.1 à 327.1 Dégâts Physiques
    is area damage [1]
    EASHellscapeFleshElite1BloodSpike
    spell maximum action distance +% [-40]
    GPSHellscapeFleshEliteSpikeBarrage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 218.1 à 327.1 Dégâts Physiques
    50% de chances d'infliger le Saignement au Toucher
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1398]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 218.1 à 327.1 Dégâts Physiques
    50% de chances d'infliger le Saignement au Toucher
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1399]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage3
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 218.1 à 327.1 Dégâts Physiques
    50% de chances d'infliger le Saignement au Toucher
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1400]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage4
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 218.1 à 327.1 Dégâts Physiques
    50% de chances d'infliger le Saignement au Toucher
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1401]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GPSHellscapeFleshEliteSpikeBarrage5
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige à Dégâts Physiques
    50% de chances d'infliger le Saignement au Toucher
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1402]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    SSMFleshEliteOrb
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    alternate minion [1094]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Animated
    {
    	on_event_acquiretargetlocation_for_blood_spikes_01 =
    	"
    		this.temp_target = GetTarget();
    		this.temp_location = this.temp_target.GetLocation();
    		this.temp_location = FindRandomLocationNearLocation( -5, 5, this.temp_location, walk, 1 );
    		SetTargetLocation( this.temp_location, 0, 0, true );
    	"
    }
    
    Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2766
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshEliteStrongbox1"] = {
        name = "Ravenous Bloodshaper",
        life = 2,
        energyShield = 0.07,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "SSMFleshEliteOrb",
            "EASHellscapeFleshElite1BloodSpike",
            "GPSHellscapeFleshEliteSpikeBarrage",
            "GPSHellscapeFleshEliteSpikeBarrage2",
            "GPSHellscapeFleshEliteSpikeBarrage3",
            "GPSHellscapeFleshEliteSpikeBarrage4",
            "GPSHellscapeFleshEliteSpikeBarrage5",
            "MPSHellscapeFleshEliteBasicProj",
            "GSHellscapeFleshEliteBloodOrbExplosion",
            "SOHellscapeFleshEliteBloodOrb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMFleshEliteOrb"] = {
        name = "SSMFleshEliteOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 1094, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHellscapeFleshElite1BloodSpike"] = {
        name = "EASHellscapeFleshElite1BloodSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1398, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage2"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1399, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage3"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1400, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage4"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1401, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHellscapeFleshEliteSpikeBarrage5"] = {
        name = "GPSHellscapeFleshEliteSpikeBarrage5",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1402, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeFleshEliteBasicProj"] = {
        name = "MPSHellscapeFleshEliteBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 207, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeFleshEliteBloodOrbExplosion"] = {
        name = "GSHellscapeFleshEliteBloodOrbExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOHellscapeFleshEliteBloodOrb"] = {
        name = "SOHellscapeFleshEliteBloodOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.666,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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