Ensanguentador Voraz

Ravenous Bloodshaper
Spectre | Y |
---|---|
Tags | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Packs |
Vida
200%
Energy Shield From Life
7%
Resistência




Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 12
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
HellscapeFleshElite1
Metadata
HellscapeFleshElite1_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,428
2,413
708
1,086
Damage
466
Dano Mágico
466
Precisão
2,464
Tempo de Ataque
1.5
Experiência
57,268
Minion Life
12,890
Minion Energy Shield
970
Minion Damage
1,938
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSHellscapeFleshEliteBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.166 seg
Causa 218.1 a 327.1 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [207]
projectile ballistic gravity override [-40]
projectile uses contact position [1]
use scaled contact offset [1]

SOHellscapeFleshEliteBloodOrb
Triggerable
Recarga: 9 seg
spell maximum action distance +% [-40]
GSHellscapeFleshEliteBloodOrbExplosion
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 218.1 a 327.1 de Dano Físico
is area damage [1]
EASHellscapeFleshElite1BloodSpike
spell maximum action distance +% [-40]
GPSHellscapeFleshEliteSpikeBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 218.1 a 327.1 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1398]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

GPSHellscapeFleshEliteSpikeBarrage2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 218.1 a 327.1 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1399]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

GPSHellscapeFleshEliteSpikeBarrage3
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 218.1 a 327.1 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1400]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

GPSHellscapeFleshEliteSpikeBarrage4
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 218.1 a 327.1 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1401]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

GPSHellscapeFleshEliteSpikeBarrage5
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa a de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1402]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

SSMFleshEliteOrb
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [1094]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase" Animated { on_event_acquiretargetlocation_for_blood_spikes_01 = " this.temp_target = GetTarget(); this.temp_location = this.temp_target.GetLocation(); this.temp_location = FindRandomLocationNearLocation( -5, 5, this.temp_location, walk, 1 ); SetTargetLocation( this.temp_location, 0, 0, true ); " } Stats { set_base_heavy_stun_duration_ms = 2766 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshElite1_"] = { name = "Ravenous Bloodshaper", life = 2, energyShield = 0.07, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "SSMFleshEliteOrb", "EASHellscapeFleshElite1BloodSpike", "GPSHellscapeFleshEliteSpikeBarrage", "GPSHellscapeFleshEliteSpikeBarrage2", "GPSHellscapeFleshEliteSpikeBarrage3", "GPSHellscapeFleshEliteSpikeBarrage4", "GPSHellscapeFleshEliteSpikeBarrage5", "MPSHellscapeFleshEliteBasicProj", "GSHellscapeFleshEliteBloodOrbExplosion", "SOHellscapeFleshEliteBloodOrb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMFleshEliteOrb"] = { name = "SSMFleshEliteOrb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 1094, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapeFleshElite1BloodSpike"] = { name = "EASHellscapeFleshElite1BloodSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSHellscapeFleshEliteSpikeBarrage"] = { name = "GPSHellscapeFleshEliteSpikeBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_chance_to_inflict_bleeding_%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1398, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSHellscapeFleshEliteSpikeBarrage2"] = { name = "GPSHellscapeFleshEliteSpikeBarrage2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_chance_to_inflict_bleeding_%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1399, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSHellscapeFleshEliteSpikeBarrage3"] = { name = "GPSHellscapeFleshEliteSpikeBarrage3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_chance_to_inflict_bleeding_%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1400, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSHellscapeFleshEliteSpikeBarrage4"] = { name = "GPSHellscapeFleshEliteSpikeBarrage4", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_chance_to_inflict_bleeding_%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1401, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSHellscapeFleshEliteSpikeBarrage5"] = { name = "GPSHellscapeFleshEliteSpikeBarrage5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_chance_to_inflict_bleeding_%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1402, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHellscapeFleshEliteBasicProj"] = { name = "MPSHellscapeFleshEliteBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.166, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_ballistic_gravity_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 207, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeFleshEliteBloodOrbExplosion"] = { name = "GSHellscapeFleshEliteBloodOrbExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOHellscapeFleshEliteBloodOrb"] = { name = "SOHellscapeFleshEliteBloodOrb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ensanguentador Voraz

Ravenous Bloodshaper
Spectre | N |
---|---|
Tags | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Packs |
Vida
200%
Energy Shield From Life
7%
Resistência




Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 12
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
HellscapeFleshElite1
Metadata
HellscapeFleshEliteStrongbox1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,428
2,413
708
1,086
Damage
466
Dano Mágico
466
Precisão
2,464
Tempo de Ataque
1.5
Experiência
57,268
Minion Life
12,890
Minion Energy Shield
970
Minion Damage
1,938
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSHellscapeFleshEliteBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.166 seg
Causa 218.1 a 327.1 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [207]
projectile ballistic gravity override [-40]
projectile uses contact position [1]
use scaled contact offset [1]

SOHellscapeFleshEliteBloodOrb
Triggerable
Recarga: 9 seg
spell maximum action distance +% [-40]
GSHellscapeFleshEliteBloodOrbExplosion
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 218.1 a 327.1 de Dano Físico
is area damage [1]
EASHellscapeFleshElite1BloodSpike
spell maximum action distance +% [-40]
GPSHellscapeFleshEliteSpikeBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 218.1 a 327.1 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1398]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

GPSHellscapeFleshEliteSpikeBarrage2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 218.1 a 327.1 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1399]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

GPSHellscapeFleshEliteSpikeBarrage3
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 218.1 a 327.1 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1400]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

GPSHellscapeFleshEliteSpikeBarrage4
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 218.1 a 327.1 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1401]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

GPSHellscapeFleshEliteSpikeBarrage5
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa a de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1402]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

SSMFleshEliteOrb
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [1094]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase" Animated { on_event_acquiretargetlocation_for_blood_spikes_01 = " this.temp_target = GetTarget(); this.temp_location = this.temp_target.GetLocation(); this.temp_location = FindRandomLocationNearLocation( -5, 5, this.temp_location, walk, 1 ); SetTargetLocation( this.temp_location, 0, 0, true ); " } Stats { set_base_heavy_stun_duration_ms = 2766 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshEliteStrongbox1"] = { name = "Ravenous Bloodshaper", life = 2, energyShield = 0.07, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "SSMFleshEliteOrb", "EASHellscapeFleshElite1BloodSpike", "GPSHellscapeFleshEliteSpikeBarrage", "GPSHellscapeFleshEliteSpikeBarrage2", "GPSHellscapeFleshEliteSpikeBarrage3", "GPSHellscapeFleshEliteSpikeBarrage4", "GPSHellscapeFleshEliteSpikeBarrage5", "MPSHellscapeFleshEliteBasicProj", "GSHellscapeFleshEliteBloodOrbExplosion", "SOHellscapeFleshEliteBloodOrb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMFleshEliteOrb"] = { name = "SSMFleshEliteOrb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 1094, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapeFleshElite1BloodSpike"] = { name = "EASHellscapeFleshElite1BloodSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSHellscapeFleshEliteSpikeBarrage"] = { name = "GPSHellscapeFleshEliteSpikeBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_chance_to_inflict_bleeding_%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1398, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSHellscapeFleshEliteSpikeBarrage2"] = { name = "GPSHellscapeFleshEliteSpikeBarrage2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_chance_to_inflict_bleeding_%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1399, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSHellscapeFleshEliteSpikeBarrage3"] = { name = "GPSHellscapeFleshEliteSpikeBarrage3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_chance_to_inflict_bleeding_%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1400, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSHellscapeFleshEliteSpikeBarrage4"] = { name = "GPSHellscapeFleshEliteSpikeBarrage4", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_chance_to_inflict_bleeding_%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1401, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSHellscapeFleshEliteSpikeBarrage5"] = { name = "GPSHellscapeFleshEliteSpikeBarrage5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_chance_to_inflict_bleeding_%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1402, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHellscapeFleshEliteBasicProj"] = { name = "MPSHellscapeFleshEliteBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.166, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_ballistic_gravity_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 207, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeFleshEliteBloodOrbExplosion"] = { name = "GSHellscapeFleshEliteBloodOrbExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOHellscapeFleshEliteBloodOrb"] = { name = "SOHellscapeFleshEliteBloodOrb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.