SpectreY
Areaสุสานอสรพิษ, ถ้ำหอน, Overgrown, ที่หลบภัยซิกกุรัต
Tagsbeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Packs
  • สุสานอสรพิษ: Scorpion Monkey
  • ถ้ำหอน: Scorpion Monkey
  • ที่หลบภัยซิกกุรัต: Entwined Hulk, Scorpion Monkey
  • ที่หลบภัยซิกกุรัต: Scorpion Monkey
  • ที่หลบภัยซิกกุรัต: Scorpion Monkey, Quadrilla
  • พลังชีวิต
    80%
    การหลบหลีก
    +60%
    ค่าต้านทาน
    0 0 0 0
    Damage
    80%
    ความแม่นยำ
    100%
    Attack Distance
    3 ~ 11
    {เวลาโจมตี}
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    80%
    Model Size
    100%
    Type
    SpiderMonkey
    Metadata
    SpiderMonkey
    เลเวล
    65
    พลังชีวิต
    5,210
    Damage
    170
    ความเสียหายเวท
    170
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.245
    ค่าประสบการณ์
    17,206
    Minion Life
    5,026
    Minion Damage
    663
    Minion Armour
    2,023
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 136—204
    {เวลาโจมตี}: 1.245 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSpiderMonkeyEmerge1
    ลดความเร็วในการร่าย 20%
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge2
    ลดความเร็วในการร่าย 20%
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge3
    ลดความเร็วในการร่าย 20%
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge4
    ลดความเร็วในการร่าย 20%
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge5
    ลดความเร็วในการร่าย 20%
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    
    	set_base_heavy_stun_duration_ms = 2680	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderMonkey/SpiderMonkey"] = {
        name = "Scorpion Monkey",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASSpiderMonkeyEmerge1",
            "EASSpiderMonkeyEmerge2",
            "EASSpiderMonkeyEmerge3",
            "EASSpiderMonkeyEmerge4",
            "EASSpiderMonkeyEmerge5",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge1"] = {
        name = "EASSpiderMonkeyEmerge1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge2"] = {
        name = "EASSpiderMonkeyEmerge2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge3"] = {
        name = "EASSpiderMonkeyEmerge3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge4"] = {
        name = "EASSpiderMonkeyEmerge4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge5"] = {
        name = "EASSpiderMonkeyEmerge5",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2680
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse
    Scorpion Monkey
    สัตว์ร้าย
    SpectreY
    Areaเกาะฟาคาปานู
    Tagsbeast, Claw_onhit_audio, fast_movement, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • เกาะฟาคาปานู: Scorpion Monkey
  • พลังชีวิต
    80%
    การหลบหลีก
    +60%
    ค่าต้านทาน
    0 0 0 0
    Damage
    80%
    ความแม่นยำ
    100%
    Attack Distance
    3 ~ 11
    {เวลาโจมตี}
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    80%
    Model Size
    100%
    Type
    SpiderMonkey
    Metadata
    SpiderMonkeyTropical
    เลเวล
    46
    พลังชีวิต
    1,574
    Damage
    90
    ความเสียหายเวท
    90
    ความแม่นยำ
    1,022
    {เวลาโจมตี}
    1.245
    ค่าประสบการณ์
    5,173
    Minion Life
    2,545
    Minion Damage
    234
    Minion Armour
    624
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 72—108
    {เวลาโจมตี}: 1.245 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSpiderMonkeyEmerge1
    ลดความเร็วในการร่าย 20%
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge2
    ลดความเร็วในการร่าย 20%
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge3
    ลดความเร็วในการร่าย 20%
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge4
    ลดความเร็วในการร่าย 20%
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge5
    ลดความเร็วในการร่าย 20%
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    
    	set_base_heavy_stun_duration_ms = 2680	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderMonkey/SpiderMonkeyTropical"] = {
        name = "Scorpion Monkey",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASSpiderMonkeyEmerge1",
            "EASSpiderMonkeyEmerge2",
            "EASSpiderMonkeyEmerge3",
            "EASSpiderMonkeyEmerge4",
            "EASSpiderMonkeyEmerge5",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge1"] = {
        name = "EASSpiderMonkeyEmerge1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge2"] = {
        name = "EASSpiderMonkeyEmerge2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge3"] = {
        name = "EASSpiderMonkeyEmerge3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge4"] = {
        name = "EASSpiderMonkeyEmerge4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge5"] = {
        name = "EASSpiderMonkeyEmerge5",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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