Scorpion Monkey
ด่าน: สุสานอสรพิษ, ที่หลบภัยซิกกุรัต
Spectre | Y |
---|---|
Area | สุสานอสรพิษ, ที่หลบภัยซิกกุรัต, สุสานอสรพิษ |
Tags | beast, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Packs |
พลังชีวิต
80%
การหลบหลีก
+60%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
80%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
3 ~ 11
Attack Time
1.245 Second
Damage Spread
±20%
ค่าประสบการณ์
80%
Model Size
100%
Type
SpiderMonkey
Metadata
SpiderMonkey
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
70
พลังชีวิต
6,973
เกราะ
3,877
การหลบหลีก
803
Energy Shield
0
Damage
198
ความเสียหายเวท
198
ความแม่นยำ
1,164
Attack Time
1.245
ค่าประสบการณ์
27,711
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 159–238
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.245 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSpiderMonkeyEmerge1
ลดความเร็วในการร่าย 20%
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EASSpiderMonkeyEmerge2
ลดความเร็วในการร่าย 20%
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EASSpiderMonkeyEmerge3
ลดความเร็วในการร่าย 20%
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EASSpiderMonkeyEmerge4
ลดความเร็วในการร่าย 20%
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EASSpiderMonkeyEmerge5
ลดความเร็วในการร่าย 20%
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2680 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SpiderMonkey/SpiderMonkey"] = { name = "Scorpion Monkey", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.245, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "EASSpiderMonkeyEmerge1", "EASSpiderMonkeyEmerge2", "EASSpiderMonkeyEmerge3", "EASSpiderMonkeyEmerge4", "EASSpiderMonkeyEmerge5", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSpiderMonkeyEmerge1"] = { name = "EASSpiderMonkeyEmerge1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSpiderMonkeyEmerge2"] = { name = "EASSpiderMonkeyEmerge2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSpiderMonkeyEmerge3"] = { name = "EASSpiderMonkeyEmerge3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSpiderMonkeyEmerge4"] = { name = "EASSpiderMonkeyEmerge4", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSpiderMonkeyEmerge5"] = { name = "EASSpiderMonkeyEmerge5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }