Scorpion Monkey
SpectreY
AreaThe Venom Crypts, The Ziggurat Refuge, The Venom Crypts
Tagsbeast, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Packs
  • The Venom Crypts, The Venom Crypts: Scorpion Monkey
  • The Ziggurat Refuge: Entwined Hulk, Scorpion Monkey
  • The Ziggurat Refuge: Scorpion Monkey
  • The Ziggurat Refuge: Quadrilla, Scorpion Monkey
  • Life
    80%
    Evasion
    +60%
    Resistance
    0 0 0 0
    Damage
    80%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 11
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experience
    80%
    Model Size
    100%
    Type
    SpiderMonkey
    Metadata
    SpiderMonkey
    Level
    70
    Life
    6,973
    Armour
    3,877
    Evasion Rating
    803
    Damage
    198
    Spell Damage
    198
    Accuracy
    2,328
    Attack Time
    1.245
    Experience
    27,711
    Minion Life
    9,813
    Minion Damage
    1,730
    Minion Armour
    3,877
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 159–238
    Critical Hit Chance: 5%
    Attack Time: 1.245 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSpiderMonkeyEmerge1
    20% reduced Cast Speed
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge2
    20% reduced Cast Speed
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge3
    20% reduced Cast Speed
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge4
    20% reduced Cast Speed
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge5
    20% reduced Cast Speed
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    
    	set_base_heavy_stun_duration_ms = 2680	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderMonkey/SpiderMonkey"] = {
        name = "Scorpion Monkey",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASSpiderMonkeyEmerge1",
            "EASSpiderMonkeyEmerge2",
            "EASSpiderMonkeyEmerge3",
            "EASSpiderMonkeyEmerge4",
            "EASSpiderMonkeyEmerge5",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge1"] = {
        name = "EASSpiderMonkeyEmerge1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge2"] = {
        name = "EASSpiderMonkeyEmerge2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge3"] = {
        name = "EASSpiderMonkeyEmerge3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge4"] = {
        name = "EASSpiderMonkeyEmerge4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge5"] = {
        name = "EASSpiderMonkeyEmerge5",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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