전갈 원숭이
Scorpion Monkey
SpectreY
Area독액 지하실, 지구라트 피난처, 독액 지하실
Tagsbeast, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Packs
  • 독액 지하실, 독액 지하실: 전갈 원숭이
  • 지구라트 피난처: 뒤엉킨 거한, 전갈 원숭이
  • 지구라트 피난처: 전갈 원숭이
  • 지구라트 피난처: 쿼드릴라, 전갈 원숭이
  • 생명력
    80%
    회피
    +60%
    Ailment Threshold
    %
    저항
    0 0 0 0
    Damage
    80%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    3 ~ 11
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    SpiderMonkey
    Metadata
    SpiderMonkey
    레벨
    70
    생명력
    6,973
    방어도
    3,877
    회피
    502
    에너지 보호막
    0
    Damage
    198
    주문 피해
    198
    정확도
    0
    Attack Time
    1.245
    경험치
    27,711
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 159–238
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.245 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSpiderMonkeyEmerge1
    시전 속도 20% 감소
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge2
    시전 속도 20% 감소
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge3
    시전 속도 20% 감소
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge4
    시전 속도 20% 감소
    action attack or cast time uses animation length [1]
    EASSpiderMonkeyEmerge5
    시전 속도 20% 감소
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    
    	set_base_heavy_stun_duration_ms = 2680	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderMonkey/SpiderMonkey"] = {
        name = "Scorpion Monkey",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASSpiderMonkeyEmerge1",
            "EASSpiderMonkeyEmerge2",
            "EASSpiderMonkeyEmerge3",
            "EASSpiderMonkeyEmerge4",
            "EASSpiderMonkeyEmerge5",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge1"] = {
        name = "EASSpiderMonkeyEmerge1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge2"] = {
        name = "EASSpiderMonkeyEmerge2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge3"] = {
        name = "EASSpiderMonkeyEmerge3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge4"] = {
        name = "EASSpiderMonkeyEmerge4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSpiderMonkeyEmerge5"] = {
        name = "EASSpiderMonkeyEmerge5",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }