Singe-scorpion
Scorpion Monkey
Spectre | Y |
---|---|
Area | Les Cryptes du Venin, Le Refuge de la Ziggourat, Les Cryptes du Venin |
Tags | beast, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Packs |
Vie
80%
Évasion
+60%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
80%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
3 ~ 11
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
80%
Model Size
100%
Type
SpiderMonkey
Metadata
SpiderMonkey
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
6,973
Armure
3,877
Évasion
502
Bouclier d'énergie
0
Damage
198
Dégâts des sorts
198
Précision
0
Attack Time
1.245
Expérience
27,711
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 159–238
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.245 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSpiderMonkeyEmerge1
20% de Réduction de la Vitesse d'incantation
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EASSpiderMonkeyEmerge2
20% de Réduction de la Vitesse d'incantation
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EASSpiderMonkeyEmerge3
20% de Réduction de la Vitesse d'incantation
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EASSpiderMonkeyEmerge4
20% de Réduction de la Vitesse d'incantation
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EASSpiderMonkeyEmerge5
20% de Réduction de la Vitesse d'incantation
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2680 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SpiderMonkey/SpiderMonkey"] = { name = "Scorpion Monkey", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.245, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "EASSpiderMonkeyEmerge1", "EASSpiderMonkeyEmerge2", "EASSpiderMonkeyEmerge3", "EASSpiderMonkeyEmerge4", "EASSpiderMonkeyEmerge5", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSpiderMonkeyEmerge1"] = { name = "EASSpiderMonkeyEmerge1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSpiderMonkeyEmerge2"] = { name = "EASSpiderMonkeyEmerge2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSpiderMonkeyEmerge3"] = { name = "EASSpiderMonkeyEmerge3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSpiderMonkeyEmerge4"] = { name = "EASSpiderMonkeyEmerge4", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSpiderMonkeyEmerge5"] = { name = "EASSpiderMonkeyEmerge5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }