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อันเดด
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น น้ำแข็ง
Shadow Priest
SpectreN
Tagsghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
พลังชีวิต
252%
Energy Shield From Life
10%
ค่าต้านทาน
0 0 0 0
Damage
90%
ความแม่นยำ
100%
Attack Distance
6 ~ 9
{เวลาโจมตี}
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
60%
Model Size
109%
Type
VaalWraithRanged
Metadata
VaalWraithRanged
เลเวล
68
พลังชีวิต
17,593
Damage
210
ความเสียหายเวท
210
ความแม่นยำ
2,464
{เวลาโจมตี}
1.995
ค่าประสบการณ์
17,180
Minion Life
15,717
Minion Energy Shield
1,746
Minion Damage
872
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 168–252
{เวลาโจมตี}: 1.995 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionWraithProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
{เวลาร่าย}: 1.33 {วิ}
สร้างความเสียหาย น้ำแข็ง 153 ถึง 229.6
เจาะทะลุ ทุกเป้าหมาย
base is projectile [1]
monster projectile variation [53]
spell maximum action distance +% [-30]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx.epk' );"
	on_death = 
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalWraith/VaalWraithRanged"] = {
    name = "Shadow Priest",
    life = 2.52,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "IncursionWraithProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionWraithProjectile"] = {
    name = "IncursionWraithProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 53, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น น้ำแข็ง
FamilyPhysicalAddedAsCold
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • non skill base physical damage % to gain as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง
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