Shadow Priest
Undead
Gain 100% of Physical Damage as Extra Cold Damage
SpectreN
Tagsghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Life
252%
Energy Shield From Life
10%
Resistance
0 0 0 0
Damage
90%
Accuracy
100%
5%
Attack Distance
6 ~ 9
Attack Time
1.995 Second
Damage Spread
±20%
Experience
60%
Model Size
109%
Type
VaalWraithRanged
Metadata
VaalWraithRanged
Level
68
Life
17,593
Armour
2,413
Evasion Rating
708
Energy Shield
1,955
Damage
210
Spell Damage
210
Accuracy
2,464
Attack Time
1.995
Experience
17,180
Minion Life
15,717
Minion Energy Shield
1,746
Minion Damage
872
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 168–252
Critical Hit Chance: 5%
Attack Time: 1.995 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionWraithProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1.33 sec
Deals 153 to 229.6 Cold Damage
Pierces all Targets
base is projectile [1]
monster projectile variation [53]
spell maximum action distance +% [-30]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx.epk' );"
	on_death = 
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalWraith/VaalWraithRanged"] = {
    name = "Shadow Priest",
    life = 2.52,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "IncursionWraithProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionWraithProjectile"] = {
    name = "IncursionWraithProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 53, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Gain 100% of Physical Damage as Extra Cold Damage
FamilyPhysicalAddedAsCold
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • non skill base physical damage % to gain as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Cold
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.