暗影祭司
不死族
獲得相當於 100% 物理傷害的額外冰冷傷害
Shadow Priest
SpectreN
Tagsghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
生命
252%
Energy Shield From Life
10%
抗性
0 0 0 0
傷害
90%
命中
100%
暴擊 Chance
5%
Attack Distance
6 ~ 9
攻擊時間
1.995 Second
Damage Spread
±20%
經驗值
60%
Model Size
109%
Type
VaalWraithRanged
Metadata
VaalWraithRanged
等級
68
生命
17,593
傷害
210
法術傷害
210
命中
2,464
攻擊時間
1.995
經驗值
17,180
召喚物生命
15,717
Minion Energy Shield
1,746
召喚物傷害
872
召喚物護甲
2,413
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 168–252
暴擊率: 5%
攻擊時間: 1.995 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionWraithProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1.33 秒
造成 153229.6 冰冷傷害
穿透所有目標
base is projectile [1]
monster projectile variation [53]
spell maximum action distance +% [-30]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx.epk' );"
	on_death = 
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalWraith/VaalWraithRanged"] = {
    name = "Shadow Priest",
    life = 2.52,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "IncursionWraithProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionWraithProjectile"] = {
    name = "IncursionWraithProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 53, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
獲得相當於 100% 物理傷害的額外冰冷傷害
FamilyPhysicalAddedAsCold
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • non skill base physical damage % to gain as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage 傷害 物理 元素 冰冷
    Edit

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