Surgical Experimentalist
Spectre | Y |
---|---|
Area | ที่หลบภัยซิกกุรัต, โถงดำ, โถงดำ |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, นักเวท, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
Packs |
พลังชีวิต
200%
Energy Shield From Life
20%
การหลบหลีก
+30%
ค่าต้านทาน




Damage
200%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
4 ~ 12
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
VaalStormcaller
Metadata
VaalStormcaller
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
10,421
ค่าเกราะ
2,023
อัตราการหลบหลีก
572
โล่พลังงาน
2,605
Damage
425
ความเสียหายเวท
425
ความแม่นยำ
1,974
1.5
ค่าประสบการณ์
43,014
Minion Life
9,563
Minion Energy Shield
2,391
Minion Damage
903
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 340–510
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalStormcallerBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, UsableWhileMoving, CannotChain, Sustained
บอลสายฟ้า
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 1.5 {วิ}
ยิงโพรเจกไทล์เคลื่อนไหวช้าที่เคลื่อนที่ผ่านศัตรู บอลนี้จะไม่ปะทะศัตรูด้วยตัวเอง แต่จะยิงสายฟ้าฟาดไปยังเป้าหมายที่อยู่ใกล้ซ้ำๆ
สร้างความเสียหาย สายฟ้า 21.82 ถึง 65.45
ปะทะศัตรูในระยะทุก 0.2 วินาที
ลดความเร็วโพรเจกไทล์ 50%
ยิงลำแสงไปยังเป้าหมายในระยะ 1.8 เมตร
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [22]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

MPSVaalStormcallerBouncingLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
คูลดาวน์: 10 {วิ}
สร้างความเสียหาย สายฟ้า 8.781 ถึง 26.34
ยิงโพรเจกไทล์ เพิ่มเติม 81 ลูก
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1131]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [15000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalStormcallerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalStormcaller"] = { name = "Surgical Experimentalist", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "VaalStormcallerBallLightning", "MPSVaalStormcallerBouncingLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalStormcallerBallLightning"] = { name = "Ball Lightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a slow-moving orb [Projectile] that moves through enemies. The orb itself does not [HitDamage|Hit] enemies, but repeatedly shoots bolts of [Lightning] at nearby targets.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CannotChain] = true, [SkillType.Sustained] = true, }, statDescriptionScope = "ball_lightning", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "ball_lightning_base_hit_frequency_ms", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.5, 1.5, -50, 22, 18, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSVaalStormcallerBouncingLightning"] = { name = "MPSVaalStormcallerBouncingLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "projectile_ballistic_gravity_override", "projectile_spread_radius", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "ballistic_projectiles_always_bounce", "maintain_projectile_direction_when_using_contact_position", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.5, 1.5, 1131, 15000, 20, -50, 81, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.