Surgical Experimentalist
SpectreY
AreaThe Ziggurat Refuge, The Black Chambers, The Black Chambers
Tags1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement
Packs
  • Vaal Temporal Researcher, Powered Zealot, Powered Zealot, Powered Zealot, Surgical Experimentalist
  • The Black Chambers, The Black Chambers: Surgical Experimentalist, Archer Transcendent
  • The Black Chambers, The Black Chambers: Surgical Experimentalist, Warrior Transcendent
  • The Ziggurat Refuge: Surgical Experimentalist, Archer Transcendent
  • The Ziggurat Refuge: Surgical Experimentalist, Warrior Transcendent
  • Surgical Experimentalist, Archer Transcendent
  • Surgical Experimentalist, Warrior Transcendent
  • 生命
    200%
    Energy Shield From Life
    20%
    闪避值
    +30%
    Ailment Threshold
    %
    抗性
    0 0 30 0
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    100%
    Type
    VaalStormcaller
    Metadata
    VaalStormcaller
    等级
    70
    生命
    17,432
    Armour
    3,877
    闪避值
    502
    能量护盾
    0
    伤害
    496
    法术伤害
    496
    命中
    0
    Attack Time
    1.5
    经验值
    69,278
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 397–595
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VaalStormcallerBallLightning
    法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, Nonpathing, CannotChain, Sustained
    天雷之珠
    攻击暴击率: 5%
    施放间隔: 1 秒
    冷却时间: 1.5 秒
    射出一个移动缓慢的天雷之珠,将会周期性的对周围的敌人施放闪电并造成伤害.
    造成 3.215- 9.646 [闪电]伤害
    0.2 秒击中范围内的敌人
    投射物速度降低 50%
    Fires Beams at targets within 1.8 metres
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [22]
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSVaalStormcallerBouncingLightning
    法术, 投射物, 玩家投射物, 可触发, 伤害
    施放间隔: 1 秒
    冷却时间: 10 秒
    造成 1.943- 5.828 [闪电]伤害
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1131]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [15000]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalStormcallerAggroAudio.ao' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalStormcaller"] = {
        name = "Surgical Experimentalist",
        life = 2,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "VaalStormcallerBallLightning",
            "MPSVaalStormcallerBouncingLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalStormcallerBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving [Projectile] that repeatedly shoots bolts of [Lightning] at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nonpathing] = true,
            [SkillType.CannotChain] = true,
            [SkillType.Sustained] = true,
        },
        statDescriptionScope = "ball_lightning",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "ball_lightning_base_hit_frequency_ms",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 22, 18, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalStormcallerBouncingLightning"] = {
        name = "MPSVaalStormcallerBouncingLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "ballistic_projectiles_always_bounce",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.5, 1.5, 1131, 15000, 20, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }