Expérimentateur chirurgical
Surgical Experimentalist
Spectre | Y |
---|---|
Area | Les Chambres noires, Le Ravin gravé, Le Refuge de la Ziggourat |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
Packs |
Vie
200%
Energy Shield From Life
20%
Évasion
+30%
Résistance




Damage
200%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 12
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
VaalStormcaller
Metadata
VaalStormcaller
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
10,421
2,023
2,605
Damage
425
Dégâts des sorts
425
Précision
2,214
Temps d'attaque
1.5
Expérience
43,014
Minion Life
10,051
Minion Energy Shield
2,513
Minion Damage
1,658
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 340–510
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalStormcallerBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, AreaSpell, UsableWhileMoving, Sustained, NoAttackInPlace, CreatesGroundEffect, Duration
Boule de foudre
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 1.5 sec.
Lance un Projectile lent qui se déplace à travers les ennemis. Le Projectile en lui-même ne Touche pas les ennemis, mais tire des éclairs de Foudre à plusieurs reprises sur les ennemis à proximité.
Touche les Ennemis à portée toutes les 0.2 secondes
50% de Réduction de la Vitesse des Projectiles
Les traits de foudre ciblent des ennemis à moins de +1.8 mètres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [22]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

MPSVaalStormcallerBouncingLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1131]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [15000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalStormcallerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalStormcaller"] = { name = "Surgical Experimentalist", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "VaalStormcallerBallLightning", "MPSVaalStormcallerBouncingLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalStormcallerBallLightning"] = { name = "Ball Lightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Unleashable] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Sustained] = true, [SkillType.NoAttackInPlace] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, }, statDescriptionScope = "ball_lightning/statset_0", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "ball_lightning_base_hit_frequency_ms", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.5, 1.5, -50, 22, 18, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSVaalStormcallerBouncingLightning"] = { name = "MPSVaalStormcallerBouncingLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "projectile_ballistic_gravity_override", "projectile_spread_radius", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "ballistic_projectiles_always_bounce", "maintain_projectile_direction_when_using_contact_position", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.5, 1.5, 1131, 15000, 20, -50, 81, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.