Archer Transcendent
ด่าน: ที่หลบภัยซิกกุรัต, โถงดำ
Spectre | N |
---|---|
Area | ที่หลบภัยซิกกุรัต, โถงดำ, โถงดำ |
Tags | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, วาล์ |
Packs |
พลังชีวิต
140%
Energy Shield From Life
10%
ค่าเกราะ
+60%
การหลบหลีก
+30%
ค่าต้านทาน




Damage
98%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
6%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
8 ~ 60
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
140%
Model Size
100%
Type
VaalHumanoidBow
Metadata
VaalHumanoidBow__
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Actor { basic_action = "MoveForced" } Stats { set_base_heavy_stun_duration_ms = 2733 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoid07_Aggro.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBow__"] = { name = "Archer Transcendent", life = 1.4, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { }, modList = { }, }
Archer Transcendent



Spectre | N |
---|---|
Tags | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, วาล์ |
พลังชีวิต
140%
Energy Shield From Life
10%
ค่าเกราะ
+60%
การหลบหลีก
+30%
ค่าต้านทาน




Damage
98%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
6%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
8 ~ 60
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
140%
Model Size
100%
Type
VaalHumanoidBow
Metadata
VaalHumanoidBowArms
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
9,774
ค่าเกราะ
3,861
อัตราการหลบหลีก
620
โล่พลังงาน
1,086
Damage
228
ความเสียหายเวท
228
ความแม่นยำ
2,180
1.5
ค่าประสบการณ์
40,088
Minion Life
8,732
Minion Energy Shield
970
Minion Damage
949
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASVaalHumanoidBowArms
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 183–274
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [0]
projectile uses bearing as firing orientation [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWVaalCyborgLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 183–274
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 8 {วิ}
แปลงความเสียหาย กายภาพ 40% เป็น สายฟ้า
ยิงโพรเจกไทล์ เพิ่มเติม 5 ลูก
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1039]
projectile ballistic angle from reference event [1]
projectile random angle based on distance to target location % [0]
projectile uses bearing as firing orientation [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-15]
use scaled contact offset [1]
GSVaalCyborgLightningArrowZap
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 6%
สร้างความเสียหาย สายฟ้า 10.76 ถึง 32.28
สร้างสถานะ ช็อค ต่อศัตรูราวกับสร้างความเสียหาย เพิ่มขึ้น อีก 50%
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "SetAnimatedTurnDuration( 0.5 );" } Animated { always_interpolate_bearing = true } Stats { set_arrow_projectile_variation = 1003 set_base_heavy_stun_duration_ms = 2733 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBowArms"] = { name = "Archer Transcendent", life = 1.4, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MAASVaalHumanoidBowArms", "MPWVaalCyborgLightningArrow", "GSVaalCyborgLightningArrowZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MAASVaalHumanoidBowArms"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_ballistic_gravity_override", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_ballistic_angle_from_reference_event", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_bearing_as_firing_orientation", "projectiles_not_offset", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalCyborgLightningArrow"] = { name = "MPWVaalCyborgLightningArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_random_angle_based_on_distance_to_target_location_%", "active_skill_base_physical_damage_%_to_convert_to_lightning", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_ballistic_angle_from_reference_event", "projectile_uses_bearing_as_firing_orientation", "projectiles_not_offset", "distribute_projectiles_over_contact_points", }, levels = { [1] = {1039, 0, 40, 5, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalCyborgLightningArrowZap"] = { name = "GSVaalCyborgLightningArrowZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_as_though_damage_+%_final", }, levels = { [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.