Surgical Experimentalist
Spectre | Y |
---|---|
Area | The Ziggurat Refuge, The Black Chambers, The Black Chambers |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
Packs |
Life
200%
Energy Shield From Life
20%
Evasion
+30%
Resistance




Damage
200%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
VaalStormcaller
Metadata
VaalStormcaller
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
10,421
Armour
2,023
Evasion Rating
572
Energy Shield
2,605
Damage
425
Spell Damage
425
Accuracy
1,974
Attack Time
1.5
Experience
43,014
Minion Life
10,051
Minion Energy Shield
2,513
Minion Damage
1,658
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 340–510
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalStormcallerBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, UsableWhileMoving, Sustained
Ball Lightning
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 1.5 sec
Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.
Deals 21.82 to 65.45 Lightning Damage
Hits enemies in range every 0.2 seconds
50% reduced Projectile Speed
Fires Beams at targets within +1.8 metres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [22]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

MPSVaalStormcallerBouncingLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 8.781 to 26.34 Lightning Damage
Fires 81 additional Projectiles
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1131]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [15000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalStormcallerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalStormcaller"] = { name = "Surgical Experimentalist", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "VaalStormcallerBallLightning", "MPSVaalStormcallerBouncingLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalStormcallerBallLightning"] = { name = "Ball Lightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a slow-moving orb [Projectile] that moves through enemies. The orb itself does not [HitDamage|Hit] enemies, but repeatedly shoots bolts of [Lightning] at nearby targets.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Sustained] = true, }, statDescriptionScope = "ball_lightning", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "ball_lightning_base_hit_frequency_ms", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.5, 1.5, -50, 22, 18, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSVaalStormcallerBouncingLightning"] = { name = "MPSVaalStormcallerBouncingLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "projectile_ballistic_gravity_override", "projectile_spread_radius", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "ballistic_projectiles_always_bounce", "maintain_projectile_direction_when_using_contact_position", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.5, 1.5, 1131, 15000, 20, -50, 81, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.